Now showing items 41-41 of 41

    • A Rendering Algorithm for Discrete Volume Density Objects 

      Blasi, Philippe; Le Saec, Bertrand; Schlick, Christophe (Blackwell Science Ltd and the Eurographics Association, 1993)
      We present a new algorithm for simulating the effect of light travelling through volume objects. Such objects (haze, fog, clouds.) are usually modelized by voxel grids which define their density distribution in a discrete ...