Browsing Issue 3 by Issue Date
Now showing items 41-41 of 41
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A Rendering Algorithm for Discrete Volume Density Objects
(Blackwell Science Ltd and the Eurographics Association, 1993)We present a new algorithm for simulating the effect of light travelling through volume objects. Such objects (haze, fog, clouds.) are usually modelized by voxel grids which define their density distribution in a discrete ...