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dc.contributor.authorAish, Roberten_US
dc.date.accessioned2014-10-15T07:54:30Z
dc.date.available2014-10-15T07:54:30Z
dc.date.issued1985en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.1985.tb00218.xen_US
dc.description.abstract3D computer input has been a recurring challenge to engineers developing effective CAD systems. The approach adopted in this paper attempts to address a specific type of 3D input which is applicable to architecture and some engineering design tasks. In these processes, the object being designed is often an assembly of defined components. In a conventional graphics based CAD system these components are usually represented by graphical Icons which are displayed on the graphics screen and are arranged by the user. The system described here consists of 3D modelling elements which the user physically assembles to form his design. Each modelling element contains an element processor consisting of a machine readable label, data paths and control logic. The CAD system interrogates the elements. The logic within the element processors and the data paths are then used to interrogate other adjacent elements in the model. This system can therefore be considered as a "user generated""machine readable" modelling system. In an architectural application this provides the user with a system of 3D Icons with which to model and evaluate the built environment.en_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.title3D Icons and Architectural CADen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume4en_US
dc.description.number3en_US
dc.identifier.doi10.1111/j.1467-8659.1985.tb00218.xen_US
dc.identifier.pages177-186en_US


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