Now showing items 7-24 of 24

    • Genuine Archaeology and Real Computer Graphics 

      Brown, Duncan (The Eurographics Association, 2003)
      There are many places where archaeology and computer graphics meet, but perhaps it is time we identified where they really fit together. It may also be useful to follow this up with a consideration of how, since the ...
    • High Fidelity Lighting of Knossos 

      Roussos, Ioannis; Chalmers, Alan (The Eurographics Association, 2003)
      Five kilometres from Heraklion, Crete is the Minoan Palace of Knossos. First discovered in 1878 by Minos Kalokairinos, the site today is most commonly associated with Sir Arthur Evans who bought the space in 1898 when ...
    • Interactive virtual mummy dissections in a historical anatomic theatre 

      Seipel, S.; Lindkvist, M.; Pettersson, L.W. (The Eurographics Association, 2003)
      This paper presents an interactive projection-based application for visual exploration of virtual mummies. It is part of an exposition on the Cultural Heritage of the Egyptian Mummies in the Museum Gustavianum, in Uppsala. ...
    • Managing the real with the virtual: A role for digital media recording in archaeological fieldwork 

      LÓPEZ, Michael ASHLEY (The Eurographics Association, 2003)
      Recent innovations in digital media have allowed for a surge of new techniques to be applied to an old problem - how to record and archive the archaeological record and the process of archaeological fieldwork. Like many ...
    • Modelling the Walled City of Nicosia 

      Dikaiakou, M.; Efthymiou, A.; Chrysanthou, Y. (The Eurographics Association, 2003)
      This paper presents our initial results in producing a 3D model of the Chrysaliniotisa Quarter in Nicosia using the GIS data of the region, and an analysis of the structure of the area s buildings. We tried to create a ...
    • Monticello Through the Window 

      Williams, Nathaniel; Hantak, Chad; Low, Kok-Lim; Thomas, John; Keller, Kurtis; Nyland, Lars; Luebke, David; Lastra, Anselmo (The Eurographics Association, 2003)
      We present a case study in the use of virtual environment technology for cultural heritage applications, describing a collaborative effort to construct two cultural heritage exhibits for a five month exhibition at the New ...
    • Multi-Platform Skeletal Visualisation and Reproduction in Stereolithography 

      Magnanti, B.; Nicholls, A.; Sayle, R. (The Eurographics Association, 2003)
      Adapting well-known molecular visualisation packages to accommodate the display of skeletal human remains is discussed. Features of the system include rapid generation of surfaces, real-time manipulation, viewing of the ...
    • New Approaches to Efficient Rendering of Complex Reconstructed Environments 

      Havemann, S.; Fellner, Dieter W.; Day, A. M.; Arnold, D. B. (The Eurographics Association, 2003)
      The creation of complete reconstructions of populated urban environments are technically difficult tasks primarily due to economic constraints in the modeling phase: complex models need to keep rendering aspects in mind ...
    • On the Interactive 3D Reconstruction of Iberian Vessels 

      Melero, F.J.; Torres, J.C.; León, A. (The Eurographics Association, 2003)
      Reconstructing vessels from sherds is a complex task, specially for hand made pottery. That is the case of the Iberian vessels. The reconstruction process can be done in three steps: orientation of the sherd, computing the ...
    • Photorealism and Non-Photorealism in Virtual Heritage Representation 

      Roussou, Maria; Drettakis, George (The Eurographics Association, 2003)
      The area of virtual heritage has long been concentrated on generating digital reconstructions of historical or archaeological artefacts and sites with enough fidelity to be truly accurate representations of their real-world ...
    • Portals: Aiding Navigation in Virtual Museums 

      Kotziampasis, Ioannis; Sidwell, Nathan; Chalmers, Alan (The Eurographics Association, 2003)
      Distributed virtual environments offer an efficient way for a number of users to create complex 3D virtual worlds. However, navigation within these virtual environments can be significantly hampered by the lack of ...
    • Presenting an Archaeological Site in the Virtual Showcase 

      Ledermann, Florian; Schmalstieg, Dieter (The Eurographics Association, 2003)
      In this paper, we present our effort to use augmented reality technology to present an archaeological site inside the 'Virtual Showcase'. A scale model of the ruin of the roman 'Heidentor' is complemented with virtual ...
    • Providing Multimedia Tools for Recording, Reconstruction, Visualisation and Database Storage/Access of Archaeological Excavations 

      Cosmas, J.; Itegaki, T.; Green, D.; Joseph, N.; Gool, L. Van; Zalesny, A.; Vanrintel, D.; Leberl, F.; Grabner, M.; Schindler, K.; Karner, K.; Gervautz, M.; Hynst, S.; Waelkens, M.; Vergauwen, M.; Pollefeys, M.; Cornelis, K.; Vereenooghe, T.; Sablatnig, R.; Kampel, M.; Axell, P.; Meyns, E. (The Eurographics Association, 2003)
      Over the years archaeologists have been swift to embrace new advances in technology that allow them to more comprehensively document the results of their work. Today it is commonplace to find information technologies, in ...
    • Scholarly documentation through digital storytelling: opening the tomb of Ramsses II 

      Cain, Kevin (The Eurographics Association, 2003)
      Ramsses II's large but damaged tomb in Egypt's Valley of the Kings is now being revived by a French team (CNRS). Current excavation and study is meant to culminate not only in the tomb's first complete publication, but ...
    • VCLab s Tools for 3D range data processing 

      Callieri, M.; Cignoni, P.; Ganovelli, F.; Montani, C.; Pingi, P.; Scopigno, R. (The Eurographics Association, 2003)
      Post-processing of 3D scanned data is still the bottleneck for a wider diffusion of this technology. In this paper we describe our second generation tools for processing 3D scanned data. In particular, our tools support: ...
    • Virtual Vessel Reconstruction from a Fragment s Profile 

      Kampel, M.; Melero, F. J. (The Eurographics Association, 2003)
      Every archaeological excavation must deal with a vast number of ceramic fragments. The documentation, administration and scientific processing of these fragments represent a temporal, personnel, and financial problem. Up ...
    • Visualisation of Highly Textured Surfaces 

      El-Hakim, Sabry F.; Gonzo, Lorenzo; Picard, Michel; Girardi, Stefano; Simoni, Andrea; Paquet, Eric; Viktor, Herna; Brenner, Claus (The Eurographics Association, 2003)
      We address the main issues in real-time visualization and interactive manipulation of highly textured surfaces. For applications such as cultural heritage, achieving this will give a vista to scientists, conservationists, ...
    • Web-based visualization of virtual archaeological sites 

      Grabner, Markus; Wozelka, Ralph; Mirchandani, Manish; Schindler, Konrad (The Eurographics Association, 2003)
      We present a web-based visualization tool for archaeological sites that has been developed within the 3D Murale project. The problem of structuring the scene prior to visualization is addressed by an extension to the 3D ...