Now showing items 1-20 of 28

    • A Novel Approach to Context-Sensitive Guided e-Tours in Cultural Sites: Light Augmented Reality on PDAs 

      Vlahakis, V.; Demiris, A.; Bounos, E.; Ioannidis, N. (The Eurographics Association, 2004)
      This paper focuses on the design parameters of mobile electronic guides for cultural sites and museums. We treat issues like user interaction and portability and present practical solutions for their installation and ...
    • As Time Flies By: Mixed Image and Model-Based Rendering of an Historical Landscape from Helicopter Images 

      Vergauwen, M.; Pletinckx, D.; Willems, G.; Verbiest, F.; Gool, L. Van; Helsen, Truus (The Eurographics Association, 2004)
      For the preservation of cultural heritage to be successful the general public must be able to experience sites and reconstructions in an intuitive, yet convincingly real way. In this paper, a pipeline is discussed that can ...
    • The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources 

      Chang, Eugene; Stone, Robert J.; Arvanitis, Theodoros N. (The Eurographics Association, 2004)
      The Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site ...
    • 3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study 

      Abate, A.F.; Nappi, M.; Ricciardi, S.; Sabatino, G. (The Eurographics Association, 2004)
      This paper presents a methodology to generate a 3D face model from its skull that is specifically aimed to archaeological/anthropological applications. The proposed approach to facial reconstruction, starting from the well ...
    • An Interactive Visualisation Interface for Virtual Museums 

      Liarokapis, F.; Sylaiou, S.; Basu, A.; Mourkoussis, N.; White, M.; Lister, P.F. (The Eurographics Association, 2004)
      Cultural institutions, such as museums are particularly interested in making their collections accessible to people with physical disabilities. New technologies, such as Web3D and augmented reality (AR) can aid museums to ...
    • Image-Based Registration of 3D-Range Data Using Feature Surface Elements 

      Bendels, Gerhard Heinrich; Degener, Patrick; Wahl, Roland; Körtgen, Marcel; Klein, Reinhard (The Eurographics Association, 2004)
      Digitizing real-life objects via range scanners, stereo vision or tactile sensors usually requires the composition of multiple range images. In this paper we exploit intensity images often recorded with the range data and ...
    • Generative Parametric Design of Gothic Window Tracery 

      Havemann, Sven; Fellner, Dieter W. (The Eurographics Association, 2004)
      Gothic architecture, and especially window tracery, exhibits quite complex geometric shape configurations. But this complexity is achieved by combining only a few basic geometric patterns. We present some principles of ...
    • New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley 

      Pansiot, J.; Chapman, P.M.; Viant, W.J.; Halkon, P. (The Eurographics Association, 2004)
      The standard method for gathering and representing archaeological information consists of two-dimensional layer managers. This paper presents an archaeological Geographical Information System (GIS) based on an immersive ...
    • Developing the Tourism Aspects of a Cultural Route 

      Owen, Ruth; Buhalis, Dimitrios; Pletinckx, Daniël (The Eurographics Association, 2004)
      A cultural route links destinations that contain illustrations of a common theme, for example religion. It has been reported that the number of cultural routes are increasing. However, to date there is no evidence in the ...
    • Telling the Local Story: An Interactive Cultural Presentation System for Community and Regional Settings 

      Pletinckx, Daniel; Jaegher, Lars De; Helsen, Truus; Langen, Iris; Silberman, Neil; Donckt, Marie-Claire Van der; Stobbe, Jan (The Eurographics Association, 2004)
      This paper presents the results of the implementation of prototype culture heritage presentation systems in a village, a small town and a region. These systems focus on cost efficiency, sustainability, local identity and ...
    • The potential of internet-based techniques for heritage interpretation 

      Kreisel, W.; Gee, K.; Dickmann, F. (The Eurographics Association, 2004)
      This paper deals with the use of internet-based techniques in the context of applied heritage interpretation, using an old industrial area in central Germany as a case study example. The paper sets out basic principles of ...
    • Digital representation and multimodal presentation of archeological graffiti at Pompei 

      Balzani, M.; Callieri, M.; Fabbri, M.; Fasano, A.; Montani, C.; Pingi, P.; Santopuoli, N.; Scopigno, R.; Uccelli, F.; Varone, A. (The Eurographics Association, 2004)
      Graffiti is a special form of art which gives us important knowledge on culture and social life of a lost civilization. Unfortunately, they are usually engraved on soft and non durable materials. The project described here ...
    • Identifying technologies used in Cultural Heritage 

      Owen, Ruth; Buhalis, Dimitrios; Pletinckx, Daniël (The Eurographics Association, 2004)
      There are a growing number of Information Communication Technology (ICT) applications in cultural heritage. However despite funding constraints, projects often involve similar or even duplicate work carried out at the same ...
    • Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition 

      Nikolakis, G.; Tzovaras, D.; Malassiotis, S.; Strintzis, M. G. (The Eurographics Association, 2004)
      The objective of the proposed application is the development of a new interactive application for the simulation of Ancient Greek Technology works, with the use of advanced virtual reality and computer vision technologies. ...
    • Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment 

      Ryder, G.; Flack, P.; Day, A. M. (The Eurographics Association, 2004)
      In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any ...
    • iClay: Digitizing Cuneiform 

      Cohen, Jonathan; Duncan, Donald; Snyder, Dean; Cooper, Jerrold; Kumar, Subodh; Hahn, Daniel; Chen, Yuan; Purnomo, Budirijanto; Graettinger, John (The Eurographics Association, 2004)
      Advances in digital technology for the graphic and textual representation of manuscripts have not, until recently, been applied to the world's oldest manuscripts, cuneiform tablets. This is due in large part both to the ...
    • A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias 

      Ciechomski, Pablo de Heras; Ulicny, Branislav; Cetre, Rachel; Thalmann, Daniel (The Eurographics Association, 2004)
      The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it allows to preserve the intangible heritage ...
    • A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts 

      Duguet, Florent; Drettakis, George; Girardeau-Montaut, Daniel; Martinez, Jean-Luc; Schmitt, Francis (The Eurographics Association, 2004)
      In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as part of a project involving archeologists ...
    • A Cultural Heritage Repository as Source for Learning Materials 

      Patel, Manjula; Walczak, Krzysztof; Giorgini, Fabrizio; White, Martin (The Eurographics Association, 2004)
      We discuss a system for the digital capture of museum artefacts which are accumulated into a multimedia repository comprising 3D models, images, video and sound clips as well as textual descriptions. A comprehensive set ...
    • Interactive Cloth Editing and Simulation in Virtual Reality Applications for Theater Professionals 

      Koutsonanos, D.; Moustakas, K.; Tzovaras, D.; Strintzis, M. G. (The Eurographics Association, 2004)
      This paper presents an efficient framework for the interactive simulation and editing of clothing over avatars. Specifically, a very efficient costume designer application is proposed based on new developments in cloth ...