Search
Now showing items 61-70 of 430
Engaging Community Members with Digitally Curated Social Media Content at an Arts Festival
(IEEE, 2015)
Capturing, uploading, and presenting social media content online have become the standard way for people to share their experiences with friends, family members, and others. In this paper, we describe our effort to extract, ...
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
(IEEE, 2015)
We present a method to improve the visual quality of point cloud renderings through a nearest-neighbor-like interpolation of points. This allows applications to render points at larger sizes in order to reduce holes, without ...
Leicester Castle Tells its Story: Beacon-based Mobile Interpretation for Historic Buildings
(IEEE, 2015)
This paper presents work-in-progress on the design and integration of Bluetooth Low Energy (BLE) beacon-based mobile interpretation in historic buildings, and the ways in which it can impact the visitor experience. The ...
Resolving the Conflict Between High Visual Quality and High Performance in Virtual Reality Applications Keys to Rome Project as Case Study
(IEEE, 2015)
This paper aims to show how the 3D unit at the Center for Documentation of Cultural and Natural Heritage (CULTNAT) tackled the conflict between High visual quality and high performance in Virtual reality application by ...
X-Top - An Interactive Exhibition for Building Experience with Mini-Components of Stone Pagoda
(IEEE, 2015)
Stone pagodas are mysterious heritages about how to be built up and shaped stone components. X-Top is an interactive exhibition system to explore answering about the building method of a famous Korean stone pagoda. Previous ...
Using a Gaming Software for Historical Road and Path Research
(IEEE, 2015)
In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha ...
A Virtual Reality Platform for the 3D Representation of Seokguram Temple
(IEEE, 2015)
In this paper, a virtual reality platform for the 3D representation of Seokguram Temple is developed based on the Oculus Rift 2 platform with an AirTouch interaction. Seokguram Temple is an artificial cave and the most ...
Cross-modal Content-based Retrieval for Digitized 2D and 3D Cultural Heritage Artifacts
(The Eurographics Association, 2017)
Digitization of Cultural Heritage (CH) Objects is indispensable for many tasks including preservation, distributions and analysis of CH content. While digitization of 3D shape and appearance is progressing rapidly, much ...
Pairwise Matching of Stone Tools Based on Flake-Surface Contour Points and Normals
(The Eurographics Association, 2017)
Stone tools constitute the main artifacts facilitating archaeological research of the Paleolithic era. The reassembly of stone tools is the most important research work for analyzing human activities of that period. In ...
Automatic Transfer of Landmarks on Human Skulls using GPU-based Non-rigid Registration
(The Eurographics Association, 2017)
In this work, we present a novel approach to automatically transfer landmarks from a template mesh of a human skull to other meshes obtained via 3D scanning. Since previous methods rely on user input or only work on a ...