Search
Now showing items 21-30 of 38
A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa
(The Eurographics Association, 2016)
This paper presents the first installation produced with the data collected on the ancient roman city of Colonia Dacica Sarmizegetusa: it can be considered a concrete example of a full workflow, from photogrammetric 3D ...
3D in-world Telepresence With Camera-Tracked Gestural Interaction
(The Eurographics Association, 2016)
While many education institutes use Skype, Google Chat or other commercial video-conferencing applications, these applications are not suitable for presenting architectural or urban design or archaeological information, ...
The Missing Scholarship Behind Virtual Heritage Infrastructures
(The Eurographics Association, 2016)
This theoretical position paper outlines four key issues blocking the development of effective 3D models that would be suitable for the aims and objectives of virtual heritage infrastructures. It suggests that a real-time ...
Interactive 3D Exploration of a Virtual Sculpture Collection: an Analysis of User Behavior in Museum Settings
(The Eurographics Association, 2016)
We present a usage analysis of an interactive system for the exploration of highly detailed 3D models of a collection of protostoric mediterranean sculptures. In this system, after selecting the object of interest inside ...
Automatic Selection of Video Frames for Path Regularization and 3D Reconstruction
(The Eurographics Association, 2016)
Video sequences can be a valuable source to document the state of objects and sites. They are easy to acquire and they usually ensure a complete coverage of the object of interest. One of their possible uses is to recover ...
A Framework for Compact and Improved Panoramic VR Dissemination
(The Eurographics Association, 2016)
Panoramic capture devices in Cultural Heritage are becoming widely available to consumer market, also due to comfortable interactive online dissemination and to the growth of VR segment. VR fruition through an HMD although, ...
Experience Etruria: a Cross-media Platform for E-culture and Tourism
(The Eurographics Association, 2016)
Experience Etruria aims at promoting the Italian Latium, Tuscany and Umbria regions starting from their common Etruscan roots, their landscape and food and wine wonders. The project includes a web portal, a downloadable ...
Scan4Reco: Towards the Digitized Conservation of Cultural Heritage Assets via Spatiotemporal (4D) Reconstruction and 3D Printing
(The Eurographics Association, 2016)
The European Cultural Heritage includes a rich variety of cultural items and a significant amount of resources is devoted to their conservation and dissemination to the public. Living in the era of digitization, these ...
Reflecting on European History with the Help of Technology: The CrossCult Project
(The Eurographics Association, 2016)
History, and in particular European history, is not merely a collection of unconnected events, but rather a complex mesh of interrelated facts, events and concepts, taking place within a wider context of previous and ...
Color Restoration of Scanned Archaeological Artifacts with Repetitive Patterns
(The Eurographics Association, 2016)
Our work addresses the problem of virtually restoring archaeological artifacts. Virtual restoration is the process of creating a noise-free model of a degraded object, to visualize its original appearance. Our work focuses ...