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Now showing items 11-20 of 20
A War Torn Memory Palace: Animating narratives of remembrance
(The Eurographics Association, 2013)
ECLOUD WWI (2012) is a custom designed 9-metre by 3.5-metre interactive 3D projection environment and application developed by the Applied Laboratory for Interactive Visualization and Embodiment (ALIVE), City University ...
Virtual Conservation and Interaction with our Cultural Heritage: Framework for multi-dimension model based interface
(The Eurographics Association, 2013)
Thanks to rapid development of Virtual Reality technologies, the research is not only limited in military training and scientific visualization realm, it has been expanded into more multidisciplinary areas, such as education, ...
A Computer Simulation to Test the Buchner Thesis. The Relationship of the Ara Pacis and Meridian in the Campus Martius, Rome
(The Eurographics Association, 2013)
3D modeling was first introduced into the fields of archaeology and art history in the early 1990s as a new form of illustration derived from the traditional paper-based plan, section, and elevation. In recent years, it ...
New Media Technology and Interpretation of Asian Art: Yuan Ming Yuan: Qing Emperors' Splendid Gardens
(The Eurographics Association, 2013)
''Yuan Ming Yuan: The Qing Emperors' Splendid Gardens'' is the first episode of the ''Three Hills and Five Gardens [1]'' world touring exhibition. Yuan Ming Yuan is also known as the Garden of Gardens. By integrating ...
A Model to anticipate and analyse Requirements of Heritage Organisations wishing to actively participate in Europeana
(The Eurographics Association, 2013)
Heritage organisations wishing to participate in open and public aggregators such as Europeana, need to review and revise their own digital curation workflow processes in order to tackle both the technical integration as ...
One object many stories: Introducing ICT in museums and collections through digital storytelling
(The Eurographics Association, 2013)
This paper discusses issues related to digital storytelling and its use in Cultural Heritage institutions. It will demonstrate the usefulness and advantages of digital storytelling by providing concrete examples of adoption ...
A serious game for 3D cultural heritage digital world
(The Eurographics Association, 2013)
The research of this paper focuses on a context of cultural heritage through the use of Serious Games. It presents 3D serious game, dedicated to cultural heritage including a first prototype of a Tangible User Interface. ...
ArtifactVis2: Managing real-time archaeological data in immersive 3D environments
(The Eurographics Association, 2013)
In this paper, we present a stereoscopic research and training environment for archaeologists called ArtifactVis2. This application enables the management and visualization of diverse types of cultural datasets within a ...
Immersive experience of current and ancient reconstructed cultural attractions
(The Eurographics Association, 2013)
Manual and automatic reconstruction of cultural assets are well-established fields of research. Especially with the recent introduction of methods such as KinectFusion even low cost sensors can be employed to create digital ...
Simulation of Past Life: Controlling Agent Behaviors from the Interactions between Ethnic Groups
(The Eurographics Association, 2013)
Many efforts have been carried out in preserving the history and culture of Penang and also other regions of Malaysia since George Town was elected as a UNESCO living heritage city. This paper presents a method to simulate ...