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Visualising Dudsbury Hillfort: Using Immersive Virtual Reality to Engage the Public with Cultural Heritage
(The Eurographics Association, 2018)
Whilst computer visualisation is an established method of presenting cultural heritage, the use of game engines to provide a full immersive virtual reality experience is less well developed. This research documents the ...
Proxy Painting
(The Eurographics Association, 2018)
For archaeologists it is often desireable to present statues in their original coloration. With projection mapping real-world surfaces are augmented by digital content to create compelling alterations of the scene's visual ...
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
(The Eurographics Association, 2018)
Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
(The Eurographics Association, 2017)
Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ...
Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites
(The Eurographics Association, 2017)
In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
Visualization of ERT Data for Archaeological Purposes
(The Eurographics Association, 2017)
This work presents a visualization methodology for the correct comprehension and interpretation of ERT data by archaeologists. The authors developed a methodology based not only in colour mapping and slicing techniques but ...
CHER-ish: A Sketch- and Image-based System for 3D Representation and Documentation of Cultural Heritage Sites
(The Eurographics Association, 2017)
We present a work-in-progress report on a sketch- and image-based software called ''CHER-ish'' designed to help make sense of the cultural heritage data associated with sites within 3D space. The software is based on the ...
Educational Virtual Reality Visualisations of Heritage Sites
(The Eurographics Association, 2017)
This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ...
Towards Semi-Automatic Scaling Detection on Flat Stones
(The Eurographics Association, 2017)
In Cultural Heritage projects, it is very important to identify and track weathering effects on monuments in order to design and test conservation strategies. Currently, this mapping is manual work performed by experts ...
Kyrenia - Hyper Storytelling Pilot Application
(The Eurographics Association, 2017)
A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...