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Educational Virtual Reality Visualisations of Heritage Sites
(The Eurographics Association, 2017)
This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ...
Augmented Reality (AR) Maps for Experiencing Creative Narratives of Cultural Heritage
(The Eurographics Association, 2019)
This research investigates how communities can meaningfully connect with Cultural Heritage through creative and digital experiences. It also explores how entry barriers can be lowered for a wider set of audiences to increase ...
Vis-à-vis with Leonardo. Designing Digital Encounters
(The Eurographics Association, 2016)
The paper describes, frames and analyses the exhibit Leonardo Plays Leonardo. Milan. Life. Nature. at Fondazione Stelline in Milan. This gesture-based interactive installation, located in the cloister of Palazzo delle ...
Virtual Reality Experience of Sarajevo War Heritage
(The Eurographics Association, 2019)
Sarajevo War Tunnel can not be visited any more. It was closed just after the war due to the airport runway security. A small part (20m) can be seen in the Tunnel Museum. The only way to experience passing through this ...
Kyrenia - Hyper Storytelling Pilot Application
(The Eurographics Association, 2017)
A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...
Browsing Spatial Photography for Dissemination of Cultural Heritage Research Results using Augmented Models
(The Eurographics Association, 2018)
Both digital and physical 3D models of buildings as well as historical photographs of architecture are used for a wide range of needs, from research in humanities and information technologies, museum contexts and library ...
Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites
(The Eurographics Association, 2017)
In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
(The Eurographics Association, 2017)
Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ...
End-to-end Color 3D Reproduction of Cultural Heritage Artifacts: Roseninsel Replicas
(The Eurographics Association, 2019)
Planning exhibitions of cultural artifacts is always challenging. Artifacts can be very sensitive to the environment and therefore their display can be risky. One way to circumvent this is to build replicas of these ...
Integrated Spatio-temporal Documentation and Analysis of Archaeological Stratifications Using the Harris Matrix
(The Eurographics Association, 2018)
The Harris Matrix (HM) is the fundamental diagrammatic representation of relative time for an archaeological site and the de facto standard for the representation of a stratigraphic sequence - the backbone for archaeological ...