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    3D Reconstruction and Virtual Exploration of Submerged Structures: a Case Study in the Underwater Archaeological Site of Baia (Italy) 

    Gallo, Alessandro; Angilica, Agostino; Bianco, Gianfranco; Filippo, Francesco De; Muzzupappa, Maurizio; Davidde, Barbara; Bruno, Fabio (The Eurographics Association, 2012)
    The 3D reconstruction of underwater scenes is almost a requirement for a number of applications that need to gather 3D data from fauna, flora or submerged structures. In the Cultural Heritage field, 3D models of finds and ...
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    Digital exhibition as a bridge to the real collection 

    Miyamae, Chisako (The Eurographics Association, 2013)
    Three-dimensional (3D) measurement techniques are essential in digital archives of cultural heritage, and museums currently use various digital media content as interpretations of collections. Therefore, the author has ...
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    The West Digital Conservatory of Archaeological Heritage project 

    Barreau, Jean-Baptiste; Gaugne, Ronan; Bernard, Yann; Cloirec, Gaétan Le; Gouranton, Valérie (The Eurographics Association, 2013)
    The West Digital Conservatory of Archaeological Heritage project, a.k.a. WDCAH, is a new French research organization whose aim is to both ensure the preservation of digital archaeological data, and deliver expertise in ...
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    Multisensory Virtual Experience of Tanning in Medieval Coventry 

    Dong, Yuanfa; Webb, Mark; Harvey, Carlo; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2017)
    In the medieval period, Coventry, in the English Midlands was a major centre for tanning as well as for its better-known cloth industry. Heavily damaged during the Second World War, and unsympathetically rebuilt in the ...
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    Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites 

    Sundén, Erik; Lundgren, Ingemar; Ynnerman, Anders (The Eurographics Association, 2017)
    In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
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    Projecting our Past to the Future - Challenges and Results: The Case of Asinou church 

    Papaefthymiou, M.; Nikolakopoulou, V.; Leventis, Georgios; Domajnko, M.; Ioannides, M.; Papagiannakis, G.; Santos, P. (The Eurographics Association, 2017)
    In this paper, we present some of the novel results of the Marie Curie Initial Training Network for Digital Cultural Heritage (ITN-DCH) project, describing briefly the work done focusing on the project's first case study: ...
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    Kyrenia - Hyper Storytelling Pilot Application 

    Rizvic, Selma; Boskovic, Dusanka; Okanovic, Vensada; Sljivo, Sanda (The Eurographics Association, 2017)
    A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...
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    Educational Virtual Reality Visualisations of Heritage Sites 

    John, David; Shaw, Lawrence; Cheetham, Paul; Manley, Harry; Stone, Aaron A.; Blakeburn, Michaela; Gosling, Karl (The Eurographics Association, 2017)
    This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ...
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    A Virtual Reality Platform for the 3D Representation of Seokguram Temple 

    Jinho, Park; Tufail, Muhammad; Jisoo, Kim (IEEE, 2015)
    In this paper, a virtual reality platform for the 3D representation of Seokguram Temple is developed based on the Oculus Rift 2 platform with an AirTouch interaction. Seokguram Temple is an artificial cave and the most ...
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    Development of a Low-Cost Application of Virtual Reality for the Promotion of Cultural Heritage 

    Esclapés, Javier; Tejerina, Daniel; Martín, Alejandro; Fabregat, Laia (IEEE, 2015)
    This paper shows the state of a research about cultural heritage whose main purpose is to allow the user to move virtually to any place of cultural or architectonic interest that, either for economic or accessibility ...
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    AuthorBoskovic, Dusanka (2)John, David (2)Rizvic, Selma (2)Sljivo, Sanda (2)Abergel, Violette (1)Andujar, Carlos (1)Angilica, Agostino (1)Barreau, Jean-Baptiste (1)Barreau, Jean-Baptiste (1)Bellido, Maria Luisa (1)... View MoreSubject
    Virtual reality (22)
    Computing methodologies (10)Applied computing (7)centered computing (7)Human (7)Human centered computing (3)Interactive games (3)Software and its engineering (3)Architecture (buildings) (2)Collaborative interaction (2)... View MoreDate Issued2017 (5)2018 (5)2015 (4)2013 (2)2019 (2)2020 (2)2012 (1)2016 (1)Has File(s)true (22)

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    TUGFhA