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    Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study 

    Garro, Valeria; Sundstedt, Veronica; Putta, Advaith; Sandahl, Christoffer (The Eurographics Association, 2020)
    The increasing application of immersive technologies, i.e. virtual reality (VR) and augmented reality (AR), in cultural heritage (CH) offers new ways of displaying artefacts and historical sites. VR and AR provide an added ...

    Ernst Grube: A Contemporary Witness and His Memories Preserved with Volumetric Video 

    Worchel, Markus; Zepp, Marcus; Hu, Weiwen; Schreer, Oliver; Feldmann, Ingo; Eisert, Peter (The Eurographics Association, 2020)
    ''Ernst Grube - The Legacy'' is an immersive Virtual Reality documentary about the life of Ernst Grube, one of the last German Holocaust survivors. From interviews conducted inside a volumetric capture studio, dynamic ...

    Sunlight Simulation of the Church of Saint Nectaire in Virtual Reality: a Digital Time Machine 

    Saleri, Renato (The Eurographics Association, 2020)
    The roman church of Saint Nectaire, like many churches in Auvergne, France, is richly decorated with carved capitals. Most of them represent figures or symbols of Christianity and are periodically illuminated by the sunlight ...

    Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up Books 

    Huang, Yaqin; Rodriguez Echavarria, Karina; Julier, Simon (The Eurographics Association, 2020)
    One of the core activities of memory institutions is to provide access to heritage material from their collections so that it can be used in formal and informal educational activities. Although this type of access is ...

    Segmentation-Based Near-Lossless Compression of Multi-View Cultural Heritage Image Data 

    Buelow, Max von; Tausch, Reimar; Knauthe, Volker; Wirth, Tristan; Guthe, Stefan; Santos, Pedro; Fellner, Dieter W. (The Eurographics Association, 2020)
    Cultural heritage preservation using photometric approaches received increasing significance in the past years. Capturing of these datasets is usually done with high-end cameras at maximum image resolution enabling high ...

    The V-Horus Project 

    Lennhoff, Andrea; Velho, Luiz; Alevato, Bernado; Novaes, Luiza; Lopes, Jorge (The Eurographics Association, 2020)
    The V-Horus Project aims to reconstruct archaeological artefacts using digital technologies and to visualize them in an immersive experience in Virtual Reality. The focus of the project has been the reconstruction and 3D ...

    Augmented Reality for Sculpture Stability Analysis and Conservation 

    Henneman, Dennis; Li, Yichen; Ochsendorf, John; Betke, Margrit; Whiting, Emily (The Eurographics Association, 2020)
    Augmented reality (AR) technology has provided museum visitors with more immersive experiences, but it has yet to reach its full potential for the conservators and historians who craft the exhibits and protect their cultural ...

    Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts 

    Capece, Nicola; Erra, Ugo; Gruosso, Monica; Anastasio, Marco (The Eurographics Association, 2020)
    Serious games are very used educational tools that are proposed as entertainment games but with educational elements within them. Their focus is to create a practical and enjoyable learning experience using the latest ...

    A NLP Enhanced Visual Analytics Tool for Archives Metadata 

    Ozdemir, Anil; Müstecep, Dilara; Agaoglu, Orhan; Balcisoy, Selim (The Eurographics Association, 2020)
    Today, almost all cultural heritage (CH) institutions are starting to digitize parts of their collections and archives to improve accessibility, preservation of originals, publicity, and visibility of the institution on ...

    Digital Layered Models of Architecture and Mural Paintings over Time 

    Guardia, Milagros; Pogliani, Paola; Bordi, Giulia; Charalambous, Panayiotis; Andujar, Carlos; Pueyo, Xavier (The Eurographics Association, 2020)
    The European project Enhancement of Heritage Experiences: The Middle Ages. Digital Layered Models of Architecture and Mural Paintings over Time (EHEM), approved in the call for JPICH Conservation, Protection and Use (0127) ...
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    AuthorAndujar, Carlos (5)Pescarin, Sofia (5)Fanini, Bruno (4)Gobbetti, Enrico (4)Hulusic, Vedad (4)Karl, Stephan (4)Lengauer, Stefan (4)Rizvic, Selma (4)Santos, Pedro (4)Weyrich, Tim (4)... View MoreSubjectApplied computing (29)Computing methodologies (27)Human (13)Human centered computing (13)Arts and humanities (11)Applied computing → Arts and humanities (8)Virtual reality (8)Digital libraries and archives (6)Computer graphics (5)Empirical studies in interaction design (5)... View MoreDate Issued2023 (35)2022 (23)2021 (20)2020 (18)Has File(s)true (96)

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