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    The Virtual Reconstruction and Daylight Illumination of the Panagia Angeloktisti 

    Happa, Jassim; Artusi, Alessandro; Dubla, Piotr; Bashford-Rogers, Tom; Debattista, Kurt; Hulusic, Vedad; Chalmers, Alan (The Eurographics Association, 2009)
    High-fidelity virtual reconstructions can be used as accurate 3D representations of historical environments. After modelling the site to high precision, physically-based and historically correct light models must be ...
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    Point Cloud Segmentation for Cultural Heritage Sites 

    Spina, Sandro; Debattista, Kurt; Bugeja, Keith; Chalmers, Alan (The Eurographics Association, 2011)
    Over the past few years, the acquisition of 3D point information representing the structure of real-world objects has become common practice in many areas. This is particularly true in the Cultural Heritage (CH) domain, ...
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    Automatic Reconstruction of Virtual Heritage Sites 

    Rodrigues, Nuno; Magalhães, Luís Gonzaga; Moura, João Paulo; Chalmers, Alan (The Eurographics Association, 2008)
    The virtual reconstruction of heritage sites has been the focus of many projects. These typically involve significant use of manual reconstruction techniques, and thus a great deal of human effort to create the virtual ...
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    Multisensory Virtual Experience of Tanning in Medieval Coventry 

    Dong, Yuanfa; Webb, Mark; Harvey, Carlo; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2017)
    In the medieval period, Coventry, in the English Midlands was a major centre for tanning as well as for its better-known cloth industry. Heavily damaged during the Second World War, and unsympathetically rebuilt in the ...
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    High Fidelity Lighting of Knossos 

    Roussos, Ioannis; Chalmers, Alan (The Eurographics Association, 2003)
    Five kilometres from Heraklion, Crete is the Minoan Palace of Knossos. First discovered in 1878 by Minos Kalokairinos, the site today is most commonly associated with Sir Arthur Evans who bought the space in 1898 when ...
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    Participating Media for High-Fidelity Cultural Heritage 

    Sundstedt, Veronica; Gutierrez, Diego; Gomez, Fermin; Chalmers, Alan (The Eurographics Association, 2005)
    Computer graphics, and in particular high-fidelity rendering, make it possible to recreate cultural heritage on a computer, including a precise lighting simulation. Achieving maximum accuracy is of the highest importance ...
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    GCH 2021: Frontmatter 

    Hulusic, Vedad; Chalmers, Alan (The Eurographics Association, 2021)
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    High Dynamic Range Video for Cultural Heritage Documentation and Experimental Archaeology 

    Happa, Jassim; Artusi, Alessandro; Czanner, Silvester; Chalmers, Alan (The Eurographics Association, 2010)
    Video recording and photography are frequently used to document Cultural Heritage (CH) objects and sites. High Dynamic Range (HDR) imaging is increasingly being used as it allows a wider range of light to be considered ...
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    High Dynamic Range Display of Authentically Illuminated Byzantine Art from Cyprus 

    Zanyi, Eva; Chrysanthou, Yiorgos; Bashford-Rogers, Tom; Chalmers, Alan (The Eurographics Association, 2007)
    High-fidelity computer reconstructions of cultural heritage sites attempt to create a faithful representation of the past physical environment. This includes modeling the scene to high precision, and accurately simulating ...
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    Accurate Modelling of Roman Lamps in Conimbriga using High Dynamic Range 

    Gonçalves, Alexandrino José Marques; Magalhães, Luís Gonzaga; Moura, João Paulo; Chalmers, Alan (The Eurographics Association, 2008)
    The Human Visual System has a remarkable ability to acquire colour and contrast of all the things that surround us. This is particularly evident in extreme lighting conditions such as bright light or dark environments. ...
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    Chalmers, Alan (11)
    Debattista, Kurt (3)Artusi, Alessandro (2)Bashford-Rogers, Tom (2)Happa, Jassim (2)Magalhães, Luís Gonzaga (2)Moura, João Paulo (2)Badler, Norman I. (1)Bugeja, Keith (1)Chalmers, Alan (1)... View MoreSubjectApplied computing (1)Architecture (buildings) (1)Categories and Categories and Subject Descriptors (according to ACM CCS): F.4.2 [Mathematical Logic and Formal Languages]: Grammars and Other Rewriting Systems Grammar types, Parallel rewriting systems, Parsing; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Virtual Reality; I.3.8 [Applications]. (1)Categories and Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation - Display Algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual Reality; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Color, Shading, Shadowing and Textures. (1)Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.3]: Digitizing and Scanning-, Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-, Computer Graphics [I.3.8]: Applications; Keywords: Cultural Heritage Documentation, Experimental Archaeology, High Dynamic Range Video (1)Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.3]: Picture/Image Generation -Display Algorithms - Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism - Color, Shading, Shadowing, and Textures - Computer Graphics [I.3.8]: Applications (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation - Display algorithms (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation - Display Algorithms I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Color, Shading, Shadowing, and Textures (1)Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual Reality I.3.8 [Computer Graphics]: Applications J.2 [Physical Sciences and Engineering]: Archaeology (1)Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications (1)... View MoreDate Issued2020 - 2021 (1)2010 - 2019 (3)2003 - 2009 (8)Has File(s)true (12)

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