Now showing items 488-507 of 646

    • A Radicalized Phenomenological Transformation Of Greek/Unani Humoral Theory Into A Virtual Reality Based Game Engine 

      Khan, Muqeem (IEEE, 2015)
      This research primarily focusing on the continuity of production, survival and access related to indigenous methodologies through the use of virtual reality, serious gaming technologies and affordances. Specifically, the ...
    • Radiometric Characterization of Spectral Imaging for Textual Pigment Identification 

      Kim, Min H.; Rushmeier, Holly (The Eurographics Association, 2011)
      Digital imaging of cultural heritage artifacts has become a standard practice. Typically, standard commercial cameras, often commodity rather than scientific grade cameras, are used for this purpose. Commercial cameras are ...
    • Rapid Synchronous Acquisition of Geometry and Appearance of Cultural Heritage Artefacts 

      Müller, Gero; Bendels, Gerhard H.; Klein, Reinhard (The Eurographics Association, 2005)
      In order to produce visually appealing digital models of cultural heritage artefacts, a meticulous reconstruction of the 3D geometry alone is often not sufficient, as colour and reflectance information give essential clues ...
    • Rapid Visualization of Large Point-Based Surfaces 

      Boubekeur, Tamy; Duguet, Florent; Schlick, Christophe (The Eurographics Association, 2005)
      Point-Based Surfaces can be directly generated by 3D scanners and avoid the generation and storage of an explicit topology for a sampled geometry, which saves time and storage space for very dense and large objects, such ...
    • Real-time Animation of Various Flame Shapes 

      Bridault, Flavien; Rousselle, François; Renaud, Christophe; Leblond, Michel (The Eurographics Association, 2006)
      Working on the computer reconstruction of the Gallo-Roman forum of Bavay, we try to improve the feeling of immersion in the virtual environment. One way to achieve this is to provide realistic and dynamic light sources. ...
    • Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators 

      Pintus, Ruggero; Gobbetti, Enrico; Agus, Marco (The Eurographics Association, 2011)
      Nowadays, 3D acquisition devices allow us to capture the geometry of huge Cultural Heritage (CH) sites, historical buildings and urban environments. We present a scalable real-time method to render this kind of models ...
    • Real-time Shader Rendering for Crowds in Virtual Heritage 

      Ciechomski, Pablo de Heras; Schertenleib, Sébastien; Maïm, Jonathan; Maupu, Damien; Thalmann, Daniel (The Eurographics Association, 2005)
      We present a method of fully dynamically rendered virtual humans with variety in color, animation and appearance. This is achieved by using vertex and fragment shaders programmed in the OpenGL shading language (GLSL). We ...
    • Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site 

      Laycock, Stephen D.; Laycock, Robert G.; Drinkwater, David; Day, Andy M. (The Eurographics Association, 2008)
      Virtual environments have commonly been used for the dissemination, education and public awareness of cultural heritage, owing to the medium s ability to provide an engaging and interactive exhibit. However, virtual ...
    • A Realistic Gamification Attempt for the Ancient Agora of Athens 

      Kontogianni, Georgia; Georgopoulos, Andreas (IEEE, 2015)
      Digital technologies have affected significantly many fields of computer graphics such as Serious Games. These games are used for educational proposes in many scientific areas one of which is Digital Cultural Heritage. 3D ...
    • Realistic Virtual Reproductions. Image-based modelling of geometry and appearance 

      Martos, Antonio; Ruiz, Bernardino (The Eurographics Association, 2013)
      Existing technologies for contact-less 3D scanning and Image Based Modelling (IBM) methods are being extensively used nowadays to digitize cultural heritage elements. With a convenient degree of automation these methods ...
    • Reality Filtering: A Visual Time Machine in Augmented Reality 

      Zoellner, Michael; Pagani, Alain; Pastarmov, Yulian; Wuest, Harald; Stricker, Didier (The Eurographics Association, 2008)
      We present Reality Filtering, an application that makes it possible to visualize original content like drawings or paintings of buildings and frescos seamlessly superimposed on reality by using filtered augmented reality. ...
    • Reassembling Thin Artifacts of Unknown Geometry 

      Oxholm, Geoffrey; Nishino, Ko (The Eurographics Association, 2011)
      We introduce a novel reassembly method for fragmented, thin objects that uses minimal user interaction. Unlike past methods, we do not make any restrictive assumptions about the geometry or texture of the object. To do so, ...
    • Reconstructing a Historical Temporary Structure - Henry VIII's Pop-up-Palace 

      Morris, Phil; Marsh, Stephanie (IEEE, 2015)
      Historic Royal Palaces (England) approached the University of Derby to re-create the temporary structure of Henry VIII pop-up-palace from Field of Cloth of Gold meeting in 1520 for a new exhibition. The sources of evidence ...
    • Reconstructing and Exploring Massive Detailed Cityscapes 

      Gobbetti, Enrico; Marton, Fabio; Benedetto, Marco Di; Ganovelli, Fabio; Bühler, Matthias; Schubiger, Simon; Specht, Matthias; Engels, Chris; Gool, Luc Van (The Eurographics Association, 2011)
      We present a state-of-the-art system for obtaining and exploring large scale three-dimensional models of urban landscapes. A multimodal approach to reconstruction fuses cadastral information, laser range data, and oblique ...
    • Reconstruction of Large Cultural Heritage Sites from Archived Maps 

      Laycock, Robert G.; Laycock, Stephen D.; Day, Andrew M. (The Eurographics Association, 2009)
      Reconstructions of large cultural heritage sites, at multiple time periods, facilitate public awareness, enable the visualisation of regeneration proposals, and assist archaeologists in establishing the validity of a ...
    • Reconstruction of the Woodblock Using Three-dimensional Scanning and Computer Numerical Control Machining 

      Hong, Joo-Pyo; Zhang, Zongming; Han, Jiho (IEEE, 2015)
      Woodblocks that have been handed down for hundreds of years that have wear, deformation, and damage in their shape, are sometimes still used for printing. In this study, the original forms of such woodblocks were obtained ...
    • The Recording of Two Late Roman Towers, Archaeological Museum, Milan 

      Blockley, Paul; Morandi, Simona (IEEE, 2015)
      This paper is an analysis of the recording, processing and presentation of the 3D data of two late Roman towers, through mast and zeppelin photography and image-based modelling software (IBM). Comparison is made to traditional ...
    • Recovering the History of Bergen Belsen Using an Interactive 3D Reconstruction in a Mixed Reality Space: the Role of Pre-knowledge on Memory Recollection 

      Oliva, Laura Serra; Mura, Anna; Betella, Alberto; Martinez, Enrique; Verschure, Paul (IEEE, 2015)
      The question addressed by our work is twofold: On the one hand we want to contribute to the preservation of the Holocaust cultural heritage using digital technology, on the other hand, we want to investigate the impact of ...
    • Recreating Early Islamic Glass Lamp Lighting 

      Jr., Joseph T. Kider; Fletcher, Rebecca L.; Yu, Nancy; Holod, Renata; Chalmers, Alan; Badler, Norman I. (The Eurographics Association, 2009)
      Early Islamic light sources are not simple, static, uniform points, and the fixtures themselves are often combinations of glass, water, fuel and flame. Various physically based renderers such as Radiance are widely used ...
    • Reflected Infrared Imaging: Revisiting the Fundamentals 

      Webb, E. Keats (IEEE, 2015)
      Reflected infrared imaging has been used as an investigation tool for paintings and paper conservation since the 1930s. The technique can reveal underdrawings, expose compositional changes, provide information about ...