Now showing items 37-56 of 742

    • A.I.M. - Advanced Interactive Map 

      Maiellaro, Nicola (IEEE, 2015)
      This paper discusses the ongoing development of a tool to produce - through an authoring system - an interactive map with advanced functions. A first map has been produced in collaboration with the Municipality of Cetinje ...
    • Accelerating Point Cloud Cleaning 

      Mulder, Rickert L.; Marais, Patrick (The Eurographics Association, 2016)
      A laser scanning campaign to capture the geometry of a large heritage site can produce thousands of high resolution range scans. These must be cleaned to remove noise and artefacts. To accelerate the cleaning task, we can ...
    • Accessible Digitisation and Visualisation of Open Cultural Heritage Assets 

      Medeiros e Sá, Asla; Ibañez Vila, Adolfo Bartolome; Rodriguez Echavarria, Karina; Marroquim, Ricardo; Luiz Fonseca, Vivian (The Eurographics Association, 2019)
      In this research, we proposed a methodology for documenting open and medium-large scale cultural heritage assets. By open we mean both in the sense of their location in open spaces and the fact that they are openly accessible ...
    • Accurate Modelling of Roman Lamps in Conimbriga using High Dynamic Range 

      Gonçalves, Alexandrino José Marques; Magalhães, Luís Gonzaga; Moura, João Paulo; Chalmers, Alan (The Eurographics Association, 2008)
      The Human Visual System has a remarkable ability to acquire colour and contrast of all the things that surround us. This is particularly evident in extreme lighting conditions such as bright light or dark environments. ...
    • Accurate Soil and Mudbrick BRDF Models for Archaeological Illumination Rendering with Application to Small Finds 

      Badler, Virginia; Jr., Joseph Kider; Moore, Megan; Walter, B.; Badler, Norman (The Eurographics Association, 2017)
      The prevalence of mudbrick structures in the ancient world presents an unexplored opportunity for the realistic portrayal of their appearance. 3D computer models are often constructed from architectural remains to study ...
    • Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment 

      Ryder, G.; Flack, P.; Day, A. M. (The Eurographics Association, 2004)
      In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any ...
    • Advanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinje 

      Rizvic, Selma; Boskovic, Dusanka; Mijatovic, Bojan (The Eurographics Association, 2023)
      Interactive Digital Storytelling (IDS) is a way of communicating information in the metaverse [BH22]. Gameplay elements added to these applications turn them into serious games that can offer unique immersive experiences ...
    • Aging Prediction of Cultural Heritage Samples Based on Surface Microgeometry 

      Ciortan, Irina Mihaela; Marchioro, Giacomo; Daffara, Claudia; Pintus, Ruggero; Gobbetti, Enrico; Giachetti, Andrea (The Eurographics Association, 2018)
      A critical and challenging aspect for the study of Cultural Heritage (CH) assets is related to the characterization of the materials that compose them and to the variation of these materials with time. In this paper, we ...
    • AI Based Image Segmentation of Cultural Heritage Objects used for Multi-View Stereo 3D Reconstructions 

      Kutlu, Hasan; Brucker, Felix; Kallendrusch, Ben; Santos, Pedro; Fellner, Dieter W. (The Eurographics Association, 2023)
      Image segmentation (or masking) finds a very useful use case within 3D reconstruction of cultural heritage objects. The 3D reconstructions can be accelerated, reconstructing the object without any background noise. ...
    • AiRome 

      Fanini, Bruno; D'Annibale, Enzo (IEEE, 2015)
      The AiRome installation is composed by two connected gesture-based applications that aim to create a shared experience and a collaborative gameplay among visitors.
    • Alchemy in 3D - A Digitization for a Journey Through Matter 

      Callieri, Marco; Pingi, Paolo; Potenziani, Marco; Dellepiane, Matteo; Pavoni, Gaia; Lureau, Aurelia; Scopigno, Roberto (IEEE, 2015)
      In this work, we will present the outcomes of the 3D diagnostic investigations carried out on the painting Alchemy by Jackson Pollock. Thanks to an accurate digitization and a careful processing, we were able to generate ...
    • AMICA - Virtual Reality as a Tool for Learning and Communicating the Craftsmanship of Engraving 

      Carrozzino, Marcello; Lorenzini, Cristian; Evangelista, Chiara; Tecchia, Franco; Bergamasco, Massimo (IEEE, 2015)
      We hereby present the progress of the work ongoing on AMICA, a project aiming at disseminating to the public at large the activities related to the craft of engraving and printmaking by means of an Immersive Virtual Reality ...
    • Analysis of Document Snippets as a Basis for Reconstruction 

      Diem, Markus; Kleber, Florian; Sablatnig, Robert (The Eurographics Association, 2009)
      In Archaeography, Philology, Forensics, and related research areas fragments of documents are very common. These fragments are the basis for the subsequent reconstruction process, where the goal is to make the original ...
    • Analyzing Fracture Patterns in TheranWall Paintings 

      Shin, Hijung; Doumas, Christos; Funkhouser, Thomas; Rusinkiewicz, Szymon; Steiglitz, Kenneth; Vlachopoulos, Andreas; Weyrich, Tim (The Eurographics Association, 2010)
      In this paper, we analyze the fracture patterns observed in wall paintings excavated from Akrotiri, a Bronze Age Aegean city destroyed by earthquakes preceding a volcanic eruption on Thera (modern Santorini) around 1630 ...
    • Analyzing the Evolution of Deterioration Patterns - A First Step of an Image-based Approach for Comparing Multitemporal Data Sets 

      Peteler, Friederike; Gattet, Eloi; Bromblet, Philippe; Guillon, Odile; Vallet, Jean-Marc; Luca, Livio De (IEEE, 2015)
      When documenting and analyzing cultural heritage, the monument states can be described by multitemporal data sets, which however present a complication for the elaboration and examination process. This difficulty leads to ...
    • Anatomy Changes and Virtual Restoration of Statues 

      Fu, Tong; Chaine, Raphaelle; Digne, Julie (The Eurographics Association, 2020)
      Restoration of archaeological artefacts is an important task for cultural heritage preservation. However traditional restoration processes are difficult, costly and sometimes risky for the artefact itself, due to poor ...
    • The Ancient Olympic Games: Being Part of the Experience 

      Gaitatzes, A.; Christopoulos, D.; Papaioannou, G. (The Eurographics Association, 2004)
      This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtual reality shows are presented in terms of ...
    • Animating History - Animation Styles and Techniques of the Audiovisuals for the National Archeological Museum 

      Ranchito, El; Sobre, Sopa de; National, Museo Arqueologico (IEEE, 2015)
      Digital techniques are very versatile and, going beyond hyper-realism, allow the creation of all types of very expressive solutions. The 19 audiovisual pieces made for the National Archeological Museum deal with various ...
    • Animating the Dance Archives 

      Wilke, Lars; Calvert, Tom; Ryman, Rhonda; Fox, Ilene (The Eurographics Association, 2003)
      Dance notation systems such as Labanotation provide a means to record the scores that are necessary for dance reconstruction and archival recording. To make Labanotation scores more accessible to dancers, choreographers ...
    • Animating With a Self-organizing Population the Reconstruction of Medieval Mértola 

      Antunes, Rui F.; Cláudio, Ana Paula; Carmo, Maria Beatriz; Correia, Luis (The Eurographics Association, 2017)
      This paper provides a contribution to the field of historical simulations of the past. Throughout this document, we will describe a novel model to animate these simulations with autonomous characters exhibiting heterogeneous ...