Browsing EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage by Title
Now showing items 607-626 of 742
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Scan4Reco: Towards the Digitized Conservation of Cultural Heritage Assets via Spatiotemporal (4D) Reconstruction and 3D Printing
(The Eurographics Association, 2016)The European Cultural Heritage includes a rich variety of cultural items and a significant amount of resources is devoted to their conservation and dissemination to the public. Living in the era of digitization, these ... -
Scholarly documentation through digital storytelling: opening the tomb of Ramsses II
(The Eurographics Association, 2003)Ramsses II's large but damaged tomb in Egypt's Valley of the Kings is now being revived by a French team (CNRS). Current excavation and study is meant to culminate not only in the tomb's first complete publication, but ... -
The Scream (ca. 1910) through the Years: from Photographic Documentation to Spatio-Temporal Modelling
(The Eurographics Association, 2023)The Scream (ca. 1910) is one of Edvard Munch's representations of the well-known scene of a man awestruck by the beauty and colors of the sunset over the fjord, painted in oil and tempera on cardboard. Given the age of the ... -
Seamless Texturing of Archaeological Data
(The Eurographics Association, 2013)In this paper we propose a framework for out-of-core real-time rendering of high-quality textured archaeological data-sets. Our input is a triangle mesh and a set of calibrated and registered photographs. Our system performs ... -
Segmentation-Based Near-Lossless Compression of Multi-View Cultural Heritage Image Data
(The Eurographics Association, 2020)Cultural heritage preservation using photometric approaches received increasing significance in the past years. Capturing of these datasets is usually done with high-end cameras at maximum image resolution enabling high ... -
Seismic Simulation on Virtual Reality
(The Eurographics Association, 2019)Virtual Reality has been used in Cultural Heritage for providing immersive experiences of recreated and static environments to the final user. However, there is a lack of virtual reality applications for recreating natural ... -
Semantic Enrichment of Geographic Data and 3D Models for the Management of Archaeological Features
(The Eurographics Association, 2010)The present paper describes various technologies to link semantic information to 3D models during the process of management of 3D data and geometries used by the archaeologists for the reconstruction of ancient monuments ... -
Semantic Structuring and 3D Modeling of Masonry Structure
(The Eurographics Association, 2016)Studies of architectural heritage require tight control over spatial data. It is an prerequisite for the representation, analysis, conservation and structural restoration of architectural heritage. As regards the morphology ... -
Semantic Web, Digital Libraries and the future of Cultural Heritage
(The Eurographics Association, 2008)This paper provides an overview regarding the application of the Semantic Web oriented technologies we have developed as part of the EPOCH and AMA projects for Cultural Heritage Digital Libraries. We wanted to enhance ... -
Semantically Rich 3D Documentation for the Preservation of Tangible Heritage
(The Eurographics Association, 2012)Traditionally, 3D acquisition technologies have been used to record heritage artefacts and to support specific tasks such as conservation or provenance verification. These exercises are usually a one-off as the technology ... -
Semi-automated Annotation of Repetitive Ornaments on 3D Painted Pottery Surfaces
(The Eurographics Association, 2020)The creation of drawings from the surface of painted pottery artifacts is an important practice in archaeological research and documentation. Traditional approaches include manual drawings using pen and paper, either ... -
Semi-Automatic Geometry-Driven Reassembly of Fractured Archeological Objects
(The Eurographics Association, 2010)3D laser scanning of broken cultural heritage content is becoming increasingly popular, resulting in large col- lections of detailed fractured archeological 3D objects that have to be reassembled virtually. In this paper, ... -
Semi-Automatic Perspective Lines from Paintings
(The Eurographics Association, 2022)Perspective cues play an important role in painting analysis as it may unveil important characteristics about the painter's techniques and creation process. Nevertheless, extracting perspective lines and their corresponding ... -
Sense-Enabled Mixed Reality Museum Exhibitions
(The Eurographics Association, 2007)During the past few years museums and other cultural heritage institutions have started making use of handheld technologies to provide tourist guides to their visitors. For open-air sites, a number of experimental and ... -
Serbia 1914
(IEEE, 2015)Serbia 1914 is a contemporary museum project dedicated to the FWW centenary. The exhibition at Historical Museum of Serbia, organized by Historical Museum of Serbia and Military Museum under the patronage of Ministry of ... -
A serious game for 3D cultural heritage digital world
(The Eurographics Association, 2013)The research of this paper focuses on a context of cultural heritage through the use of Serious Games. It presents 3D serious game, dedicated to cultural heritage including a first prototype of a Tangible User Interface. ... -
Serious Gaming with VENUS-PD: A Virtual Submarine for Accessing Europe's Sunken Archaeological Treasures
(The Eurographics Association, 2009)Computer graphics have been used successfully for a number of years to help improve our understanding of both offshore marine activities and land based archaeological sites. 'Marine visualization' has traditionally been ... -
Shape Analysis Techniques for the Ayia Irini Case Study
(The Eurographics Association, 2018)The typical approach for archaeological analysis is mainly qualitative and, as such, subjective. Even when some measures are reported in the documentation of artefacts, they are often approximate or ambiguous. Conversely, ... -
Shape Capture Assisted by Traditional Tools
(The Eurographics Association, 2007)We present new techniques for capturing the shape of physical objects using simple tools. From a set of caliper distance measurements between object points, we reconstruct a three dimensional structure. We show that we can ... -
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources
(The Eurographics Association, 2004)The Mesolithic Period in Europe has been a much-discussed area in archaeological research. As far as is known, the project reported herein represents the first attempt to visualise an otherwise inaccessible Mesolithic site ...