Browsing EG GCH: EUROGRAPHICS Workshop on Graphics and Cultural Heritage by Title
Now showing items 225-244 of 742
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The Dissemination and Promotion of Cultural Heritage Sites to People 'on the move' Employing Digital TV.
(The Eurographics Association, 2003)This paper examines the CHIMBS (Cultural Heritage Interactive Multimedia Broadcast Services) research project that endeavours to create cultural heritage related service scenarios. The aim is to promote and disseminate ... -
A Distributed Object Repository for Cultural Heritage
(The Eurographics Association, 2010)This paper describes the design and the implementation of a distributed object repository that offers cultural heritage experts and practitioners a working platform to access, use, share and modify digital content. The ... -
Documentation and 3D Modeling of Railway Industrial Heritage - Study of the Cajo-Santander Locomotive Shed
(IEEE, 2015)The works of three-dimensional documentation of the industrial heritage of Santander, which are carried out under the initiative of the authors of the article had the cooperation of the University of Cantabria, University ... -
Documentation and dissemination of Cultural Heritage: current solutions and considerations about its digital implementation
(The Eurographics Association, 2013)Dissemination of architectural and archaeological Cultural Heritage is a relevant task in the process of its documentation and has to reach the wider audience possible. Digital implementation is today a must, and is more ... -
Documentation and Interpretation of an Archeological Excavation: an Experience with Dense Stereo Reconstruction Tools
(The Eurographics Association, 2011)An archeological excavation is usually a rapidly evolving environment: several factors (weather, costs, permissions) force the work to be concentrated in a few weeks. Moreover, excavating is essentially a mono-directional ... -
Documentation and Preservation of an Iron Age Site Through Photogrammetry - The Case of Monte Bernorio
(IEEE, 2015)This work shows our experience using photogrammetry at the site of Monte Bernorio. It tackles the usefulness of this technology from two different points of view: On one hand, as a technique that can help to the preservation ... -
Documentation of decision-making process in the analysis of digital heritage objects
(The Eurographics Association, 2013)Decision-making is a fundamental part of digital objects production in the field of digital heritage. We present in this paper our efforts on developing an application that will enable easy documentation of the decision-making ... -
The Dream and the Cross: a 3D-referenced, web-based digital edition
(The Eurographics Association, 2013)The Dream of the Rood is one of the earliest Christian poems in the corpus of Old English literature, and an example of the genre of dream poetry. While its complete text can be found in the 10th Century ''Vercelli Book'', ... -
Earthquake Simulation for Ancient Building Destruction
(The Eurographics Association, 2018)Research on seismic simulations has been focused mainly on methodologies specially tailored for civil engineering. On the other hand, we have detected a certain lack of this kind of tools for interactive cultural heritage ... -
Easy Authoring of Image-Supported Short Stories for 3D Scanned Cultural Heritage
(The Eurographics Association, 2020)Visual storytelling is a powerful tool for Cultural Heritage communication. However, traditional authoring tools either produce videos that cannot be fully integrated with 3D scanned models, or require 3D content creation ... -
An easy-to-use multi-dimensional database for the management of cultural heritage buildings
(The Eurographics Association, 2013)Multidimensional databases constitute a handy solution to store and display data collected in the fields of conservation and restoration. However, knowledge on the current state of monuments depends on a heterogeneous ... -
Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration
(The Eurographics Association, 2022)We report on the outcomes of a large multi-disciplinary project targeting the physical reproduction and virtual documentation and exploration of the Olivetti sandcast, a monumental (over 100m2) semi-abstract frieze by the ... -
Educational Virtual Reality Visualisations of Heritage Sites
(The Eurographics Association, 2017)This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ... -
Educative Visuals - Digital Delivery of Architectural Information for (potential) Heritage Buildings
(The Eurographics Association, 2006)The paper proposes models that address current issues and considerations at several key levels relating to treatment of architectural information, its presentation and delivery methods specific to architecture education ... -
Effective Interactive Visualization of Neural Relightable Images in a Web-based Multi-layered Framework
(The Eurographics Association, 2023)Relightable images created from Multi-Light Image Collections (MLICs) are one of the most commonly employed models for interactive object exploration in cultural heritage. In recent years, neural representations have been ... -
Elastic Flattening of Painted Pottery Surfaces
(The Eurographics Association, 2018)Generating flat images from paintings on curved surfaces is an important task in Archaeological analysis of ancient pottery. It allows comparing styles and painting techniques, e.g, for style and workshop attribution, and ... -
Enabling Social Interaction in the Museum through the Social Display Environment
(IEEE, 2015)Visitors of museums and cultural heritage sites are not different from other types of citizens and, hence, they are getting more and more engaged into a participatory culture that encourages them to play an active role and ... -
End-to-end Color 3D Reproduction of Cultural Heritage Artifacts: Roseninsel Replicas
(The Eurographics Association, 2019)Planning exhibitions of cultural artifacts is always challenging. Artifacts can be very sensitive to the environment and therefore their display can be risky. One way to circumvent this is to build replicas of these ... -
Engaging and Shared Gesture-based Interaction for Museums - The Case Study of K2R International Expo in Rome
(IEEE, 2015)This paper presents a full life-cycle production and standardized workflow to deploy a shared and engaging gesturebased experience within a museum, connecting two different natural interaction applications. The research ... -
Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up Books
(The Eurographics Association, 2020)One of the core activities of memory institutions is to provide access to heritage material from their collections so that it can be used in formal and informal educational activities. Although this type of access is ...