Now showing items 1-3 of 3

    • Boolean Operations on Surfel-Bounded Solids Using Programmable Graphics Hardware 

      Adams, Bart; Dutré, Philip (The Eurographics Association, 2004)
      In this paper we present an algorithm to compute boolean operations on free-form solids bounded by surfels using programmable graphics hardware. The intersection, union and difference of two or more solids, is calculated ...
    • Meshing Point Clouds Using Spherical Parameterization 

      Zwicker, M.; Gotsman, C. (The Eurographics Association, 2004)
      We present a simple method for meshing a 3D point cloud to a manifold genus-0 mesh. Our approach is based on recent methods for spherical embedding of planar graphs, where we use instead a k-nearest neighborhood graph of ...
    • Stratified Point Sampling of 3D Models 

      Nehab, Diego; Shilane, Philip (The Eurographics Association, 2004)
      Point sampling is an important intermediate step for a variety of computer graphics applications, and specialized sampling strategies have been developed to satisfy the requirements of each problem. In this article, we ...