Search
Now showing items 1-2 of 2
Perceptually Guided Rendering of Textured Point-based Models
(The Eurographics Association, 2006)
In this paper, we present a textured point-based rendering scheme that takes into account the masking properties of the human visual system. In our system high quality textures are mapped to point-based models. Given one ...
Integrating Mesh and Meshfree Methods for Physics-Based Fracture and Debris Cloud Simulation
(The Eurographics Association, 2006)
We present a hybrid framework for physics-based simulation of fracture and debris clouds. Previous methods mainly consider bulk fractures. However, in many situations, small fractured pieces and debris are visually important. ...