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Pseudorandom Noise for Real-Time Volumetric Rendering of Fire in a Production System
(The Eurographics Association, 2008)
This paper presents an effort at developing a robust, interactive framework for rendering 3D fire in real-time in a production environment. Many techniques of rendering fire in non real-time exist and are constantly employed ...
Obscurance-based Volume Rendering Framework
(The Eurographics Association, 2008)
Obscurances, from which ambient occlusion is a particular case, is a technology that produces natural-looking lighting effects in a faster way than global illumination. Its application in volume visualization is of special ...
Point Sampling with Uniformly Distributed Lines
(The Eurographics Association, 2005)
In this paper we address the problem of extracting representative point samples from polygonal models. The goal of such a sampling algorithm is to find points that are evenly distributed. We propose star-discrepancy as a ...