Search
Now showing items 21-30 of 38
Discrete Shells
(The Eurographics Association, 2003)
In this paper we introduce a discrete shell model describing the behavior of thin flexible structures, such as hats, leaves, and aluminum cans, which are characterized by a curved undeformed configuration. Previously such ...
Sound-by-Numbers: Motion-Driven Sound Synthesis
(The Eurographics Association, 2003)
We present the first algorithm for automatically generating soundtracks for input animation based on other animations' soundtrack. This technique can greatly simplify the production of soundtracks in computer animation and ...
Construction and Animation of Anatomically Based Human Hand Models
(The Eurographics Association, 2003)
The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations and powerful work alike. Designing an animatable human hand model that features the abilities of the archetype created by ...
Geometry Videos: A New Representation for 3D Animations
(The Eurographics Association, 2003)
We present the 'Geometry Video', a new data structure to encode animated meshes. Being able to encode animated meshes in a generic source-independent format allows people to share experiences. Changing the viewpoint allows ...
Blowing in the Wind
(The Eurographics Association, 2003)
We present an approach for simulating the natural dynamics that emerge from the coupling of a flow field to lightweight, mildly deformable objects immersed within it. We model the flow field using a Lattice Boltzmann Model ...
A Real-Time Cloud Modeling, Rendering, and Animation System
(The Eurographics Association, 2003)
Modeling and animating complex volumetric natural phenomena, such as clouds, is a difficult task. Most systems are difficult to use, require adjustment of numerous, complex parameters, and are non-interactive. Therefore, ...
Geometry-Driven Photorealistic Facial Expression Synthesis
(The Eurographics Association, 2003)
Expression mapping (also called performance driven animation) has been a popular method to generate facial animations. One shortcoming of this method is that it does not generate expression details such as the wrinkles due ...
Unsupervised Learning for Speech Motion Editing
(The Eurographics Association, 2003)
We present a new method for editing speech related facial motions. Our method uses an unsupervised learning technique, Independent Component Analysis (ICA), to extract a set of meaningful parameters without any annotation ...
Particle-Based Fluid Simulation for Interactive Applications
(The Eurographics Association, 2003)
Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics ...
On Creating Animated Presentations
(The Eurographics Association, 2003)
Computers are used to display visuals for millions of live presentations each day, and yet only the tiniest fraction of these make any real use of the powerful graphics hardware available on virtually all of today s machines. ...