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Handrix: Animating the Human Hand
(The Eurographics Association, 2003)
The human hand is a complex organ capable of both gross grasp and fine motor skills. Despite many successful high-level skeletal control techniques, animating realistic hand motion remains tedious and challenging. This ...
Interactive Physically Based Solid Dynamics
(The Eurographics Association, 2003)
The interactive simulation of deformable solids has become a major working area in Computer Graphics. We present a sophisticated material law, better suited for dynamical computations than the standard approaches. As an ...
Aesthetic Edits For Character Animation
(The Eurographics Association, 2003)
The utility of an interactive tool can be measured by how pervasively it is embedded into a user's work flow. Tools for artists additionally must provide an appropriate level of control over expressive aspects of their ...
On Creating Animated Presentations
(The Eurographics Association, 2003)
Computers are used to display visuals for millions of live presentations each day, and yet only the tiniest fraction of these make any real use of the powerful graphics hardware available on virtually all of today s machines. ...
Construction and Animation of Anatomically Based Human Hand Models
(The Eurographics Association, 2003)
The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations and powerful work alike. Designing an animatable human hand model that features the abilities of the archetype created by ...
A Scenario Language to orchestrate Virtual World Evolution
(The Eurographics Association, 2003)
Behavioural animation techniques provide autonomous characters with the ability to react credibly in interactive simulations. The direction of these autonomous agents is inherently complex. Typically, simulations evolve ...
Particle-Based Fluid Simulation for Interactive Applications
(The Eurographics Association, 2003)
Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics ...
Visual Simulation of Ice Crystal Growth
(The Eurographics Association, 2003)
The beautiful, branching structure of ice is one of the most striking visual phenomena of the winter landscape. Yet there is little study about modeling this effect in computer graphics. In this paper, we present a novel ...
Simulation of Clothing with Folds and Wrinkles
(The Eurographics Association, 2003)
Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey an intended impression to the audience. Draping, folding, wrinkling, stretching, etc. all convey meaning, and thus each is ...
Stylizing Motion with Drawings
(The Eurographics Association, 2003)
In this paper, we provide a method that injects the expressive shape deformations common in traditional 2D animation into an otherwise rigid 3D motion captured animation. We allow a traditional animator to modify frames ...