Now showing items 21-38 of 38

    • Interactive Control of Component-based Morphing 

      Zhao, Yonghong; Ong, Hong-Yang; Tan, Tiow-Seng; Xiao, Yongguan (The Eurographics Association, 2003)
      This paper presents an interactive morphing framework to empower users to conveniently and effectively control the whole morphing process. Although research on mesh morphing has reached a state where most computational ...
    • Interactive Physically Based Solid Dynamics 

      Hauth, M.; Groß, J.; Straßer, W. (The Eurographics Association, 2003)
      The interactive simulation of deformable solids has become a major working area in Computer Graphics. We present a sophisticated material law, better suited for dynamical computations than the standard approaches. As an ...
    • Learning Controls for Blend Shape Based Realistic Facial Animation 

      Joshi, Pushkar; Tien, Wen C.; Desbrun, Mathieu; Pighin, Frédéric (The Eurographics Association, 2003)
      Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expressions. However, in order to capture a significant ...
    • Mapping optical motion capture data to skeletal motion using a physical model 

      Zordan, Victor B.; Horst, Nicholas C. Van Der (The Eurographics Association, 2003)
      Motion capture has become a premiere technique for animation of humanlike characters. To facilitate its use, researchers have focused on the manipulation of data for retargeting, editing, combining, and reusing motion ...
    • On Creating Animated Presentations 

      Zongker, Douglas E.; Salesin, David H. (The Eurographics Association, 2003)
      Computers are used to display visuals for millions of live presentations each day, and yet only the tiniest fraction of these make any real use of the powerful graphics hardware available on virtually all of today s machines. ...
    • Particle-Based Fluid Simulation for Interactive Applications 

      Müller, Matthias; Charypar, David; Gross, Markus (The Eurographics Association, 2003)
      Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics ...
    • A Practical Dynamics System 

      Kacic-Alesic, Zoran; Nordenstam, Marcus; Bullock, David (The Eurographics Association, 2003)
      We present an effective production-proven dynamics system. It uses an explicit time differencing method that is efficient, reasonably accurate, conditionally stable, and above all simple to implement. We describe issues ...
    • A Real-Time Cloud Modeling, Rendering, and Animation System 

      Schpok, Joshua; Simons, Joseph; Ebert, David S.; Hansen, Charles (The Eurographics Association, 2003)
      Modeling and animating complex volumetric natural phenomena, such as clouds, is a difficult task. Most systems are difficult to use, require adjustment of numerous, complex parameters, and are non-interactive. Therefore, ...
    • A Scenario Language to orchestrate Virtual World Evolution 

      Devillers, Frédéric; Donikian, Stéphane (The Eurographics Association, 2003)
      Behavioural animation techniques provide autonomous characters with the ability to react credibly in interactive simulations. The direction of these autonomous agents is inherently complex. Typically, simulations evolve ...
    • Simulation of Clothing with Folds and Wrinkles 

      Bridson, R.; Marino, S.; Fedkiw, R. (The Eurographics Association, 2003)
      Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey an intended impression to the audience. Draping, folding, wrinkling, stretching, etc. all convey meaning, and thus each is ...
    • A Sketching Interface for Articulated Figure Animation 

      Davis, James; Agrawala, Maneesh; Chuang, Erika; Popovic, Zoran; Salesin, David (The Eurographics Association, 2003)
      We introduce a new interface for rapidly creating 3D articulated figure animation, from 2D sketches of the character in the desired key frame poses. Since the exact 3D animation corresponding to a set of 2D drawings is ...
    • Sound-by-Numbers: Motion-Driven Sound Synthesis 

      Cardle, M.; Brooks, S.; Bar-Joseph, Z.; Robinson, P. (The Eurographics Association, 2003)
      We present the first algorithm for automatically generating soundtracks for input animation based on other animations' soundtrack. This technique can greatly simplify the production of soundtracks in computer animation and ...
    • Stylizing Motion with Drawings 

      Li, Yin; Gleicher, Michael; Xu, Ying-Qing; Shum, Heung-Yeung (The Eurographics Association, 2003)
      In this paper, we provide a method that injects the expressive shape deformations common in traditional 2D animation into an otherwise rigid 3D motion captured animation. We allow a traditional animator to modify frames ...
    • Synthesizing Animatable Body Models with Parameterized Shape Modifications 

      Seo, Hyewon; Cordier, Frederic; Magnenat-Thalmann, Nadia (The Eurographics Association, 2003)
      Based on an existing modeller that can generate realistic and controllable whole-body models, we introduce our modifier synthesizer for obtaining higher level of manipulations of body models by using parameters such as fat ...
    • Trackable Surfaces 

      Guskov, Igor; Klibanov, Sergey; Bryant, Benjamin (The Eurographics Association, 2003)
      We introduce a novel approach for real-time non-rigid surface acquisition based on tracking quad marked surfaces. The color-identified quad arrangement allows for automatic feature correspondence, tracking initialization, ...
    • Unsupervised Learning for Speech Motion Editing 

      Cao, Yong; Faloutsos, Petros; Pighin, Frédéric (The Eurographics Association, 2003)
      We present a new method for editing speech related facial motions. Our method uses an unsupervised learning technique, Independent Component Analysis (ICA), to extract a set of meaningful parameters without any annotation ...
    • Vision-based Control of 3D Facial Animation 

      Chai, Jin-xiang; Xiao, Jing; Hodgins, Jessica (The Eurographics Association, 2003)
      Controlling and animating the facial expression of a computer-generated 3D character is a difficult problem because the face has many degrees of freedom while most available input devices have few. In this paper, we show ...
    • Visual Simulation of Ice Crystal Growth 

      Kim, Theodore; Lin, Ming C. (The Eurographics Association, 2003)
      The beautiful, branching structure of ice is one of the most striking visual phenomena of the winter landscape. Yet there is little study about modeling this effect in computer graphics. In this paper, we present a novel ...