Now showing items 6-25 of 37

    • Detail-Preserving Fluid Control 

      Thürey, Nils; Keiser, Richard; Pauly, Mark; Rüde, Ulrich (The Eurographics Association, 2006)
      We propose a new fluid control technique that uses scale-dependent force control to preserve small-scale fluid detail. Control particles define local force fields and can be generated automatically from either a physical ...
    • eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls 

      Deng, Zhigang; Neumann, Ulrich (The Eurographics Association, 2006)
      This paper presents a novel data-driven system for expressive facial animation synthesis and editing. Given novel phoneme-aligned speech input and its emotion modifiers (specifications), this system automatically generates ...
    • Fast Arbitrary Splitting of Deforming Objects 

      Steinemann, Denis; Otaduy, Miguel A.; Gross, Markus (The Eurographics Association, 2006)
      We present a novel algorithm for efficiently splitting deformable solids along arbitrary piecewise linear crack surfaces in cutting and fracture simulations. We propose the use of a meshless discretization of the deformation ...
    • Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures 

      Galoppo, Nico; Otaduy, Miguel A.; Mecklenburg, Paul; Gross, Markus; Lin, Ming C. (The Eurographics Association, 2006)
      We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic deformation and collision ...
    • Fat Graphs: Constructing an Interactive Character with Continuous Controls 

      Shin, Hyun Joon; Oh, Hyun Seok (The Eurographics Association, 2006)
      This paper proposes a methodology that allows users to control character s motion interactively but continuously. Inspired by the work of Gleicher et al. [GSKJ03], we propose a semi-automatic method to build fat graphs ...
    • Generating Surface Crack Patterns 

      Iben, Hayley N.; O'Brien, James F. (The Eurographics Association, 2006)
      We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates ...
    • Geometric, Variational Integrators for Computer Animation 

      Kharevych, Liliya; Yang, Weiwei; Tong, Yiying; Kanso, Eva; Marsden, Jerrold E.; Schröder, Peter; Desbrun, Matthieu (The Eurographics Association, 2006)
      We present a general-purpose numerical scheme for time integration of Lagrangian dynamical systems an important computational tool at the core of most physics-based animation techniques. Several features make this particular ...
    • Hierarchical Retargetting of 2D Motion Fields to the Animation of 3D Plant Models 

      Diener, Julien; Reveret, Lionel; Fiume, Eugene (The Eurographics Association, 2006)
      The complexity of animating trees, shrubs and foliage is an impediment to the efficient and realistic depiction of natural environments. This paper presents an algorithm to extract, from a single video sequence, motion ...
    • Interactive Animation of Dynamic Manipulation 

      Abe, Yeuhi; Popovic, Jovan (The Eurographics Association, 2006)
      Lifelike animation of object manipulation requires dynamic interaction between animated characters, objects, and their environment. These interactions can be animated automatically with physically based simulations but ...
    • Keyframe Control of Complex Particle Systems Using the Adjoint Method 

      Wojtan, Chris; Mucha, Peter J.; Turk, Greg (The Eurographics Association, 2006)
      Control of physical simulation has become a popular topic in the field of computer graphics. Keyframe control has been applied to simulations of rigid bodies, smoke, liquid, flocks, and finite element-based elastic bodies. ...
    • Learning a Correlated Model of Identity and Pose-Dependent Body Shape Variation for Real-Time Synthesis 

      Allen, Brett; Curless, Brian; Popovic, Zoran; Hertzmann, Aaron (The Eurographics Association, 2006)
      We present a method for learning a model of human body shape variation from a corpus of 3D range scans. Our model is the first to capture both identity-dependent and pose-dependent shape variation in a correlated fashion, ...
    • Modeling Ice Dynamics As A Thin-Film Stefan Problem 

      Kim, Theodore; Adalsteinsson, David; Lin, Ming C. (The Eurographics Association, 2006)
      Large, 3D ice formations such as icicles exhibit a high degree of geometric and optical complexity. Modeling these features by hand can be a daunting task, so we present a novel physically-based algorithm for simulating ...
    • Motion Templates for Automatic Classification and Retrieval of Motion Capture Data 

      Müller, Meinard; Röder, Tido (The Eurographics Association, 2006)
      This paper presents new methods for automatic classification and retrieval of motion capture data facilitating the identification of logically related motions scattered in some database. As the main ingredient, we introduce ...
    • MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings 

      Li, Qilei L.; Geng, Weidong D.; Yu, Tao; Shen, Xiao Jie; Lau, Newman; Yu, Gino (The Eurographics Association, 2006)
      Sketch-drawings is an intuitive and comprehensive means of conveying movement ideas in character animation. We proposed a novel sketch-based approach to assisting the authoring and choreographing of Kungfu motions at the ...
    • Oriented Strands - Dynamics of Stiff Multi-Body System 

      Hadap, Sunil (The Eurographics Association, 2006)
      The simulation of strand like primitives modeled as dynamics of serial branched multi-body chain, albeit a potential reduced coordinate formulation, gives rise to stiff and highly non-linear differential equations. We ...
    • Path-based Control of Smoke Simulations 

      Kim, Yootai; Machiraju, Raghu; Thompson, David (The Eurographics Association, 2006)
      In this paper, we propose a novel path-based control method for generating realistic smoke animations. Our method allows an animator to specify a 3D curve for the smoke to follow. Path control is then achieved using a ...
    • Perceptual Evaluation of LOD Clothing for Virtual Humans 

      McDonnell, Rachel; Dobbyn, Simon; Collins, Steven; O'Sullivan, Carol (The Eurographics Association, 2006)
      Recent developments in crowd simulation have allowed thousands of characters to be rendered in real-time. Usually this is achieved through the use of Level of Detail (LOD) models for the individuals in the crowd. Perceptual ...
    • Physics Based Boiling Simulation 

      Mihalef, Viorel; Unlusu, Betul; Metaxas, Dimitris; Sussman, Mark; Hussaini, M. Y. (The Eurographics Association, 2006)
      In order to animate complex fluid motion, computer animators have to rely on simulation systems that automatically generate the dynamics in a physics based manner. We focus in this paper on the phenomenon of boiling, which, ...
    • Physics-Based Motion Retiming 

      McCann, Jim; Pollard, Nancy S.; Srinivasa, Siddhartha (The Eurographics Association, 2006)
      By changing only the playback timing of a motion sequence, an animator can achieve a variety of effects that alter our perception of an event. In some scenarios, it may be important to consider physical properties of the ...
    • Practical Animation of Turbulent Splashing Water 

      Kim, Janghee; Cha, Deukhyun; Chang, Byungjoon; Koo, Bonki; Ihm, Insung (The Eurographics Association, 2006)
      Despite recent advances in fluid animation, producing small-scale detail of turbulent water still remains challenging. In this paper, we extend the well-accepted particle level set method in an attempt to integrate the ...