Now showing items 21-28 of 28

    • On the Beat! Timing and Tension for Dynamic Characters 

      Allen, Brian; Chu, Derek; Shapiro, Ari; Faloutsos, Petros (The Eurographics Association, 2007)
      Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving beyond simple rag-doll effects, though, ...
    • Real-time Simulations of Bubbles and Foam within a ShallowWater Framework 

      Thuerey, N.; Sadlo, F.; Schirm, S.; Mueller-Fischer, M.; Gross, M. (The Eurographics Association, 2007)
      Bubbles and foam are important fluid phenomena on scales that we encounter in our lives every day. While different techniques to handle these effects were developed in the past years, they require a full 3D fluid solver ...
    • Screen Space Meshes 

      Mueller, Matthias; Schirm, Simon; Duthaler, Stephan (The Eurographics Association, 2007)
      We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal and external silhouettes of the surface ...
    • A Simple Boiling Module 

      Kim, Theodore; Carlson, Mark (The Eurographics Association, 2007)
      Recent efforts to visually capture the phenomena of boiling have proposed monolithic approaches that extend the basic techniques underlying existing fluid solvers. In this work, we show that if we instead treat boiling as ...
    • Smooth Movers: Perceptually Guided Human Motion Simulation 

      McDonnell, Rachel; Newell, Fiona; O'Sullivan, Carol (The Eurographics Association, 2007)
      To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose update rate is largely constrained by the ...
    • Solving General ShallowWave Equations on Surfaces 

      Wang, Huamin; Miller, Gavin; Turk, Greg (The Eurographics Association, 2007)
      We propose a new framework for solving General Shallow Wave Equations (GSWE) in order to efficiently simulate water flows on solid surfaces under shallow wave assumptions. Within this framework, we develop implicit schemes ...
    • Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models 

      Barbic, Jernej; James, Doug (The Eurographics Association, 2007)
      Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as 6-DoF haptic force-feedback rendering. ...
    • Weakly compressible SPH for free surface flows 

      Becker, Markus; Teschner, Matthias (The Eurographics Association, 2007)
      We present a weakly compressible form of the Smoothed Particle Hydrodynamics method (SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection approaches that strictly enforce incompress- ...