Search
Now showing items 1-3 of 3
Controlling Liquids Using Meshes
(The Eurographics Association, 2012)
We present an approach for artist-directed animation of liquids using multiple levels of control over the simulation, ranging from the overall tracking of desired shapes to highly detailed secondary effects such as dripping ...
Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks
(The Eurographics Association, 2012)
We introduce an efficient method for synthesizing rigid-body acceleration noise for complex multibody scenes. Existing acceleration noise synthesis methods for animation require object-specific precomputation, which is ...
Simple Data-Driven Control for Simulated Bipeds
(The Eurographics Association, 2012)
We present a framework for controlling physics-based bipeds in a simulated environment, based on a variety of reference motions. Unlike existing methods for control based on reference motions, our framework does not require ...