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Combining Marker-based Mocap and RGB-D Camera for Acquiring High-fidelity Hand Motion Data
(The Eurographics Association, 2012)
Motion capture data has been pivotal to the success of creating realistic animation for human characters. There are a number of public full-body motion databases available, but large and heterogeneous databases for hand ...
Environment-aware Real-Time Crowd Control
(The Eurographics Association, 2012)
Real-time crowd control has become an important research topic due to the recent advancement in console game quality and hardware processing capability. The degrees of freedom of a crowd is much higher than that provided ...
Task-driven Posture Optimization for Virtual Characters
(The Eurographics Association, 2012)
This paper presents a generic approach to find optimal postures, including contact positions, for manipulation tasks. It can be used in either the preparation for a task, or the evaluation of the feasibility of a task ...
Precomputed Motion Maps for Unstructured Motion Capture
(The Eurographics Association, 2012)
We present in this paper a solution for extracting high-quality motions from unstructured motion capture databases at interactive rates. The proposed solution is based on automatically-built motion graphs, and offers two ...
Virtual Character Performance From Speech
(ACM SIGGRAPH / Eurographics Association, 2013)
We demonstrate a method for generating a 3D virtual character performance from the audio signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic analysis of the acoustic signal, we ...
Data-driven Glove Calibration for Hand Motion Capture
(ACM SIGGRAPH / Eurographics Association, 2013)
Hand motion is an important component of human motion, playing a central role in communication. However, it is difficult to capture hand motion optically, especially in conjunction with full body motion. Due to a lack of ...
Experiment-based Modeling, Simulation and Validation of Interactions between VirtualWalkers
(ACM SIGGRAPH / Eurographics Association, 2009)
An interaction occurs between two humans when they walk with converging trajectories. They need to adapt their motion in order to avoid and cross one another at respectful distance. This paper presents a model for solving ...
Guiding of Smoke Animations Through Variational Coupling of Simulations at Different Resolutions
(ACM SIGGRAPH / Eurographics Association, 2009)
We propose a novel approach to guiding of Eulerian-based smoke animations through coupling of simulations at different grid resolutions. Specifically we present a variational formulation that allows smoke animations to ...
Fitting Behaviors to Pedestrian Simulations
(ACM SIGGRAPH / Eurographics Association, 2009)
In this paper we present a data-driven approach for fitting behaviors to simulated pedestrian crowds. Our method annotates agent trajectories, generated by any crowd simulator, with action-tags. The aggregate effect of ...
High Fidelity Facial Animation Capture and Retargeting With Contours
(ACM SIGGRAPH / Eurographics Association, 2013)
Human beings are naturally sensitive to subtle cues in facial expressions, especially in areas of the eyes and mouth. Current facial motion capture methods fail to accurately reproduce motions in those areas due to multiple ...