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Animating Articulated Characters using Wiggly Splines
(ACM Siggraph, 2015)
We propose a new framework for spacetime optimization that can generate artistic motion with a long planning horizon for complex virtual characters. The scheme can be used for generating general types of motion and neither ...
Analyzing the Physical Correctness of Interpolated Human Motion
(The Eurographics Association, 2005)
Two human motions can be linearly interpolated to produce a new motion, giving the animator control over the length of a jump, the speed of walking, or the height of a kick. Over the past ten years, this simple technique ...
Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
(The Eurographics Association, 2016)
In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...
Asynchronous Implicit Backward Euler Integration
(The Eurographics Association, 2016)
In standard deformable object simulation in computer animation, all the mesh elements or vertices are timestepped synchronously, i.e., under the same timestep. Previous asynchronous methods have been largely limited to ...
Human Articular Movement Algorithm to Simulate Muscle Contraction and Embedded Tissue Deformation
(ACM, 2019)
The visualization of human articular movements associated with internal deformation is critical for many fields including biome- chanics. In this work, we present a novel algorithm to describe realistic articular movement ...
Flipping with Physics: Motion Editing for Acrobatics
(The Eurographics Association, 2007)
Complex acrobatic stunts, such as double or triple flips, can be performed only by highly skilled athletes. On the other hand, simpler tricks, such as single-flip jumps, are relatively easy to master.We present a method ...
Action Capture with Accelerometers
(The Eurographics Association, 2008)
We create a performance animation system that leverages the power of low-cost accelerometers, readily available motion capture databases, and construction techniques from e-textiles. Our system, built with only off-theshelf ...
Image-Based Tomographic Reconstruction of Flames
(The Eurographics Association, 2004)
Non-invasively determining the three-dimensional structure of real flames is a challenging task. We present a tomographic method for reconstructing a volumetric model from multiple images of fire. The method is similar to ...
Statistical Simulation of Rigid Bodies
(ACM SIGGRAPH / Eurographics Association, 2009)
We describe a method for replacing certain stages of rigid body simulation with a statistically-based approximation. We begin by collecting statistical data regarding changes in linear and angular momentum for collisions ...
Efficient Simulation of Example-Based Materials
(The Eurographics Association, 2012)
We present a new method for efficiently simulating art-directable deformable materials. We use example poses to define subspaces of desirable deformations via linear interpolation. As a central aspect of our approach, we ...