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Dynamic, Expressive Speech Animation From a Single Mesh
(The Eurographics Association, 2007)
In this work we present a method for human face animation which allows us to generate animations for a novel person given just a single mesh of their face. These animations can be of arbitrary text and may include emotional ...
Simple and efficient compression of animation sequences
(The Eurographics Association, 2005)
We present a new geometry compression method for animations, which is based on the clustered principal component analysis (CPCA). Instead of analyzing the set of vertices for each frame, our method analyzes the set of paths ...
Fast and accurate goal-directed motion synthesis for crowds
(The Eurographics Association, 2005)
This paper presents a highly efficient motion synthesis algorithm that is well suited for animating large numbers of characters. Given constraints that require characters to be in specific poses, positions, and orientations ...
Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing
(The Eurographics Association, 2008)
We introduce staggered poses - a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character's body. This representation allows us to provide ...
Motion Templates for Automatic Classification and Retrieval of Motion Capture Data
(The Eurographics Association, 2006)
This paper presents new methods for automatic classification and retrieval of motion capture data facilitating the identification of logically related motions scattered in some database. As the main ingredient, we introduce ...
Re-using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening
(The Eurographics Association, 2006)
A large body of traditional animation exists that contains characters with poses, expressions, and appeal not easily achievable with modern 3D techniques. To create new uses for this body of animation, this paper presents ...
Real-Time Planning for Parameterized Human Motion
(The Eurographics Association, 2008)
We present a novel approach to learn motion controllers for real-time character animation based on motion capture data. We employ a tree-based regression algorithm for reinforcement learning, which enables us to generate ...
Animosaics
(The Eurographics Association, 2005)
Animated mosaics are a traditional form of stop-motion animation created by arranging and rearranging small objects or tiles from frame to frame. While this animation style is uniquely compelling, the traditional process ...
AER: Aesthetic Exploration and Refinement for Expressive Character Animation
(The Eurographics Association, 2005)
Our progress in the problem of making animated characters move expressively has been slow, and it persists in being among the most challenging in computer graphics. Simply attending to the low-level motion control problem, ...
Transferable Videorealistic Speech Animation
(The Eurographics Association, 2005)
Image-based videorealistic speech animation achieves significant visual realism at the cost of the collection of a large 5- to 10-minute video corpus from the specific person to be animated. This requirement hinders its ...