Search
Now showing items 1-3 of 3
Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling
(The Eurographics Association, 2012)
We present a data-driven method for learning hair models that enables the creation and animation of many interactive virtual characters in real-time (for gaming, character pre-visualization and design). Our model has a ...
A Point-based Method for Animating Incompressible Flow
(ACM SIGGRAPH / Eurographics Association, 2009)
In this paper, we present a point-based method for animating incompressible flow. The advection term is handled by moving the sample points through the flow in a Lagrangian fashion. However, unlike most previous approaches, ...
Simulating Balance Recovery Responses to Trips Based on Biomechanical Principles
(ACM SIGGRAPH / Eurographics Association, 2009)
To realize the full potential of human simulations in interactive environments, we need controllers that have the ability to respond appropriately to unexpected events. In this paper, we create controllers for the trip ...