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Flipping with Physics: Motion Editing for Acrobatics
(The Eurographics Association, 2007)
Complex acrobatic stunts, such as double or triple flips, can be performed only by highly skilled athletes. On the other hand, simpler tricks, such as single-flip jumps, are relatively easy to master.We present a method ...
Unsupervised Learning for Speech Motion Editing
(The Eurographics Association, 2003)
We present a new method for editing speech related facial motions. Our method uses an unsupervised learning technique, Independent Component Analysis (ICA), to extract a set of meaningful parameters without any annotation ...
Automatic Splicing for Hand and Body Animations
(The Eurographics Association, 2006)
We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the ...
On the Beat! Timing and Tension for Dynamic Characters
(The Eurographics Association, 2007)
Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving beyond simple rag-doll effects, though, ...
Real-time Speech Motion Synthesis from Recorded Motions
(The Eurographics Association, 2004)
Data-driven approaches have been successfully used for realistic visual speech synthesis. However, little effort has been devoted to real-time lip-synching for interactive applications. In particular, algorithms that are ...
SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors
(ACM SIGGRAPH / Eurographics Association, 2009)
The size of crowds that modern computer games and urban simulations are capable of handling has given rise to the challenging problem of debugging and testing massive simulations of autonomous agents. In this paper, we ...