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    Simple Data-Driven Control for Simulated Bipeds 

    Geijtenbeek, T.; Pronost, Nicolas; Stappen, A. F. van der (The Eurographics Association, 2012)
    We present a framework for controlling physics-based bipeds in a simulated environment, based on a variety of reference motions. Unlike existing methods for control based on reference motions, our framework does not require ...

    Virtual Character Performance From Speech 

    Marsella, Stacy; Xu, Yuyu; Lhommet, Margaux; Feng, Andrew; Scherer, Stefan; Shapirok, Ari (ACM SIGGRAPH / Eurographics Association, 2013)
    We demonstrate a method for generating a 3D virtual character performance from the audio signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic analysis of the acoustic signal, we ...
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    Stable Orthotropic Materials 

    Li, Yijing; Barbic, Jernej (The Eurographics Association, 2014)
    Isotropic Finite Element Method (FEM) deformable object simulations are widely used in computer graphics. Several applications (wood, plants, muscles) require modeling the directional dependence of the material elastic ...

    Real-Time Deformation and Fracture in a Game Environment 

    Parker, Eric G.; O'Brien, James F. (ACM SIGGRAPH / Eurographics Association, 2009)
    This paper describes a simulation system that has been developed to model the deformation and fracture of solid objects in a real-time gaming context. Based around a corotational tetrahedral finite element method, this ...

    Modeling and Animating Myriapoda: A Real-Time Kinematic/Dynamic Approach 

    Fang, Jingyi; Jiang, Chenfanfu; Terzopoulos, Demetri (ACM SIGGRAPH / Eurographics Association, 2013)
    Unlike two, four, six, and eight legged animals, Myriapoda-i.e., centipedes, millipedes, etc.-have been largely overlooked in the computer graphics literature. We present an artificial life framework for modeling these ...

    A Point-Based Method for Animating Elastoplastic Solids 

    Gerszewski, Dan; Bhattacharya, Haimasree; Bargteil, Adam W. (ACM SIGGRAPH / Eurographics Association, 2009)
    In this paper we describe a point-based approach for animating elastoplastic materials. Our primary contribution is a simple method for computing the deformation gradient for each particle in the simulation. The deformation ...
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    View-Dependent Adaptive Cloth Simulation 

    Koh, Woojong; Narain, Rahul; O'Brien, James F. (The Eurographics Association, 2014)
    This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account ...
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    Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks 

    Chadwick, Jeffrey N.; Zheng, Changxi; James, Doug L. (The Eurographics Association, 2012)
    We introduce an efficient method for synthesizing rigid-body acceleration noise for complex multibody scenes. Existing acceleration noise synthesis methods for animation require object-specific precomputation, which is ...

    Statistical Simulation of Rigid Bodies 

    Hsu, Shu-Wei; Keyser, John (ACM SIGGRAPH / Eurographics Association, 2009)
    We describe a method for replacing certain stages of rigid body simulation with a statistically-based approximation. We begin by collecting statistical data regarding changes in linear and angular momentum for collisions ...
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    Controlling Liquids Using Meshes 

    Raveendran, Karthik; Thuerey, Nils; Wojtan, Chris; Turk, Greg (The Eurographics Association, 2012)
    We present an approach for artist-directed animation of liquids using multiple levels of control over the simulation, ranging from the overall tracking of desired shapes to highly detailed secondary effects such as dripping ...
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    AuthorBargteil, Adam W. (2)Hodgins, Jessica K. (2)O'Brien, James F. (2)Barbic, Jernej (1)Bhattacharya, Haimasree (1)Blumer, Adrian (1)Chadwick, Jeffrey N. (1)Cham, Rakié (1)Chang, Jian (1)Coley, Brooke (1)... View MoreSubjectAnimation (17)
    Types of Simulation (17)
    Three Dimensional Graphics and Realism (14)I.6.8 [Simulation and Modeling] (12)I.3.7 [Computer Graphics] (10)based simulation (3)Computer Graphics [I.3.7] (3)CR Categories (3)Keywords (3)Computational Geometry and Object Modeling (2)... View MoreDate Issued2009 (5)2016 (4)2012 (3)2013 (3)2014 (2)Has File(s)true (17)

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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    TUGFhA