• Login
    Search 
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • SCA: Eurographics/SIGGRAPH Symposium on Computer Animation
    • Search
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • SCA: Eurographics/SIGGRAPH Symposium on Computer Animation
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Use filters to refine the search results.

    Now showing items 1-10 of 19

    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100
    Thumbnail

    Smoke Sheets for Graph-Structured Vortex Filaments 

    Barnat, Alfred; Pollard, Nancy S. (The Eurographics Association, 2012)
    Smoke is one of the core phenomena which fluid simulation techniques in computer graphics have attempted to capture. It is both well understood mathematically and important in lending realism to computer generated effects. ...
    Thumbnail

    Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks 

    Chadwick, Jeffrey N.; Zheng, Changxi; James, Doug L. (The Eurographics Association, 2012)
    We introduce an efficient method for synthesizing rigid-body acceleration noise for complex multibody scenes. Existing acceleration noise synthesis methods for animation require object-specific precomputation, which is ...
    Thumbnail

    Energetically Consistent Invertible Elasticity 

    Stomakhin, Alexey; Howes, Russell; Schroeder, Craig; Teran, Joseph M. (The Eurographics Association, 2012)
    We provide a smooth extension of arbitrary isotropic hyperelastic energy density functions to inverted configurations. This extension is designed to improve robustness for elasticity simulations with ex- tremely large ...
    Thumbnail

    Linear-Time Smoke Animation with Vortex Sheet Meshes 

    Brochu, Tyson; Keeler, Todd; Bridson, Robert (The Eurographics Association, 2012)
    We present the first quality physics-based smoke animation method which runs in time approximately linear in the size of the rendered two-dimensional visual detail. Our fundamental representation is a closed triangle mesh ...
    Thumbnail

    Adaptive Tetrahedral Meshes for Brittle Fracture Simulation 

    Koschier, Dan; Lipponer, Sebastian; Bender, Jan (The Eurographics Association, 2014)
    We present a method for the adaptive simulation of brittle fracture of solid objects based on a novel reversible tetrahedral mesh refinement scheme. The refinement scheme preserves the quality of the input mesh to a large ...
    Thumbnail

    Steklov-Poincaré Skinning 

    Gao, Ming; Mitchell, Nathan; Sifakis, Eftychios (The Eurographics Association, 2014)
    We introduce a novel and efficient simulation technique for generating physics-based skinning animations of skeleton-driven characters with full support for collision handling. Although physics-based approaches may use a ...
    Thumbnail

    Fast Grid-Based Nonlinear Elasticity for 2D Deformations 

    Setaluri, Rajsekhar; Wang, Yu; Mitchell, Nathan; Kavan, Ladislav; Sifakis, Eftychios (The Eurographics Association, 2014)
    We present a deformation technique that constructs 2D warps by using spline curves to specify the starting and target shapes of selected key contours. We generate a two-dimensional deformation map from these contours by ...
    Thumbnail

    An Adaptive Virtual Node Algorithm with Robust Mesh Cutting 

    Wang, Yuting; Jiang, Chenfanfu; Schroeder, Craig; Teran, Joseph (The Eurographics Association, 2014)
    We present a novel virtual node algorithm (VNA) for changing tetrahedron mesh topology to represent arbitrary cutting triangulated surfaces. Our approach addresses a number of shortcomings in the original VNA of [MBF04]. ...
    Thumbnail

    View-Dependent Adaptive Cloth Simulation 

    Koh, Woojong; Narain, Rahul; O'Brien, James F. (The Eurographics Association, 2014)
    This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account ...
    Thumbnail

    Chimera Grids for Water Simulation 

    English, R. Elliot; Qiu, Linhai; Yu, Yue; Fedkiw, Ronald (ACM SIGGRAPH / Eurographics Association, 2013)
    We introduce a new method for large scale water simulation using Chimera grid embedding, which discretizes space with overlapping Cartesian grids that translate and rotate in order to decompose the domain into different ...
    • 1
    • 2

    Eurographics Association copyright © 2013 - 2020 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CommunityBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Discover

    AuthorMitchell, Nathan (3)Schroeder, Craig (3)Sifakis, Eftychios (3)Fedkiw, Ronald (2)Jiang, Chenfanfu (2)Teran, Joseph M. (2)Aanjaneya, Mridul (1)Bader, Julian (1)Barnat, Alfred (1)Barthe, Loïc (1)... View MoreSubject
    Physically based modeling (19)
    Computational Geometry and Object Modeling (16)I.3.5 [Computer Graphics] (13)I.3.7 [Computer Graphics] (11)Animation (10)Three Dimensional Graphics and Realism (9)CR Categories (6)Keywords (6)I.6.8 [Simulation and Modeling] (2)physically based modeling (2)... View MoreDate Issued2013 (6)2014 (5)2012 (4)2016 (3)2009 (1)Has File(s)true (19)

    Eurographics Association copyright © 2013 - 2020 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA