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Motion Templates for Automatic Classification and Retrieval of Motion Capture Data
(The Eurographics Association, 2006)
This paper presents new methods for automatic classification and retrieval of motion capture data facilitating the identification of logically related motions scattered in some database. As the main ingredient, we introduce ...
Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing
(The Eurographics Association, 2008)
We introduce staggered poses - a representation of character motion that explicitly encodes coordinated timing among movement features in different parts of a character's body. This representation allows us to provide ...
Fast and accurate goal-directed motion synthesis for crowds
(The Eurographics Association, 2005)
This paper presents a highly efficient motion synthesis algorithm that is well suited for animating large numbers of characters. Given constraints that require characters to be in specific poses, positions, and orientations ...
Animosaics
(The Eurographics Association, 2005)
Animated mosaics are a traditional form of stop-motion animation created by arranging and rearranging small objects or tiles from frame to frame. While this animation style is uniquely compelling, the traditional process ...
Simple and efficient compression of animation sequences
(The Eurographics Association, 2005)
We present a new geometry compression method for animations, which is based on the clustered principal component analysis (CPCA). Instead of analyzing the set of vertices for each frame, our method analyzes the set of paths ...
Motion Modeling for On-Line Locomotion Synthesis
(The Eurographics Association, 2005)
In this paper, we propose an example-based approach to on-line locomotion synthesis. Our approach consists of two parts: motion analysis and motion synthesis. In the motion analysis part, an unlabeled motion sequence is ...
Video-Based Character Animation
(The Eurographics Association, 2005)
In this paper we introduce a video-based representation for free viewpoint visualization and motion control of 3D character models created from multiple view video sequences of real people. Previous approaches to videobased ...
Dynamic, Expressive Speech Animation From a Single Mesh
(The Eurographics Association, 2007)
In this work we present a method for human face animation which allows us to generate animations for a novel person given just a single mesh of their face. These animations can be of arbitrary text and may include emotional ...
Augmenting Hand Animation with Three-dimensional Secondary Motion
(The Eurographics Association, 2010)
Secondary motion, or the motion of objects in response to that of the primary character, is widely used to amplify the audience's response to the character's motion and to provide a connection to the environment. These ...
Re-using Traditional Animation: Methods for Semi-Automatic Segmentation and Inbetweening
(The Eurographics Association, 2006)
A large body of traditional animation exists that contains characters with poses, expressions, and appeal not easily achievable with modern 3D techniques. To create new uses for this body of animation, this paper presents ...