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An Efficient Search Algorithm for Motion Data Using Weighted PCA
(The Eurographics Association, 2005)
Good motion data is costly to create. Such an expense often makes the reuse of motion data through transformation and retargetting a more attractive option than creating new motion from scratch. Reuse requires the ability ...
Augmenting Hand Animation with Three-dimensional Secondary Motion
(The Eurographics Association, 2010)
Secondary motion, or the motion of objects in response to that of the primary character, is widely used to amplify the audience's response to the character's motion and to provide a connection to the environment. These ...
AER: Aesthetic Exploration and Refinement for Expressive Character Animation
(The Eurographics Association, 2005)
Our progress in the problem of making animated characters move expressively has been slow, and it persists in being among the most challenging in computer graphics. Simply attending to the low-level motion control problem, ...
Fast and accurate goal-directed motion synthesis for crowds
(The Eurographics Association, 2005)
This paper presents a highly efficient motion synthesis algorithm that is well suited for animating large numbers of characters. Given constraints that require characters to be in specific poses, positions, and orientations ...
Motion Modeling for On-Line Locomotion Synthesis
(The Eurographics Association, 2005)
In this paper, we propose an example-based approach to on-line locomotion synthesis. Our approach consists of two parts: motion analysis and motion synthesis. In the motion analysis part, an unlabeled motion sequence is ...
Animosaics
(The Eurographics Association, 2005)
Animated mosaics are a traditional form of stop-motion animation created by arranging and rearranging small objects or tiles from frame to frame. While this animation style is uniquely compelling, the traditional process ...
Motion Templates for Automatic Classification and Retrieval of Motion Capture Data
(The Eurographics Association, 2006)
This paper presents new methods for automatic classification and retrieval of motion capture data facilitating the identification of logically related motions scattered in some database. As the main ingredient, we introduce ...
Real-Time Planning for Parameterized Human Motion
(The Eurographics Association, 2008)
We present a novel approach to learn motion controllers for real-time character animation based on motion capture data. We employ a tree-based regression algorithm for reinforcement learning, which enables us to generate ...
Video-Based Character Animation
(The Eurographics Association, 2005)
In this paper we introduce a video-based representation for free viewpoint visualization and motion control of 3D character models created from multiple view video sequences of real people. Previous approaches to videobased ...
Transferable Videorealistic Speech Animation
(The Eurographics Association, 2005)
Image-based videorealistic speech animation achieves significant visual realism at the cost of the collection of a large 5- to 10-minute video corpus from the specific person to be animated. This requirement hinders its ...