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Animation of Reactive Gaseous Fluids through Chemical Kinetics
(The Eurographics Association, 2004)
Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we ...
Directable Photorealistic Liquids
(The Eurographics Association, 2004)
We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to ...
Volume Preserving Simulation of Soft Tissue with Skin
(ACM, 2021)
Simulation of human soft tissues in contact with their environment is essential in many fields, including visual effects and apparel design. Biological tissues are nearly incompressible. However, standard methods employ ...
Handrix: Animating the Human Hand
(The Eurographics Association, 2003)
The human hand is a complex organ capable of both gross grasp and fine motor skills. Despite many successful high-level skeletal control techniques, animating realistic hand motion remains tedious and challenging. This ...
An Efficient Search Algorithm for Motion Data Using Weighted PCA
(The Eurographics Association, 2005)
Good motion data is costly to create. Such an expense often makes the reuse of motion data through transformation and retargetting a more attractive option than creating new motion from scratch. Reuse requires the ability ...
Invertible Finite Elements for Robust Simulation of Large Deformation
(The Eurographics Association, 2004)
We present an algorithm for the finite element simulation of elastoplastic solids which is capable of robustly and efficiently handling arbitrarily large deformation. In fact, our model remains valid even when large parts ...
XFluids in Deforming Meshes
(The Eurographics Association, 2005)
This paper describes a simple modification to an Eulerian fluid simulation that permits the underlying mesh to deform independent of the simulated fluid s motion. The modification consists of a straightforward adaptation ...
Interactive Physically Based Solid Dynamics
(The Eurographics Association, 2003)
The interactive simulation of deformable solids has become a major working area in Computer Graphics. We present a sophisticated material law, better suited for dynamical computations than the standard approaches. As an ...
Perceptually Guided Expressive Facial Animation
(The Eurographics Association, 2008)
Most of current facial animation approaches largely focus on the accuracy or efficiency of their algorithms, or how to optimally utilize pre-collected facial motion data. However, human perception, the ultimate measuring ...
Meshless Modeling of Deformable Shapes and their Motion
(The Eurographics Association, 2008)
We present a new framework for interactive shape deformation modeling and key frame interpolation based on a meshless finite element formulation. Starting from a coarse nodal sampling of an object's volume, we formulate ...