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    Generating Surface Crack Patterns 

    Iben, Hayley N.; O'Brien, James F. (The Eurographics Association, 2006)
    We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates ...
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    Sketching Articulation and Pose for Facial Animation 

    Chang, Edwin; Jenkins, Odest Chadwicke (The Eurographics Association, 2006)
    We present a method for articulating and posing meshes, in particular facial meshes, through a 2D sketching interface. Our method establishes an interface between 3D meshes and 2D sketching with the inference of reference ...
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    Hierarchical Retargetting of 2D Motion Fields to the Animation of 3D Plant Models 

    Diener, Julien; Reveret, Lionel; Fiume, Eugene (The Eurographics Association, 2006)
    The complexity of animating trees, shrubs and foliage is an impediment to the efficient and realistic depiction of natural environments. This paper presents an algorithm to extract, from a single video sequence, motion ...
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    Sound-by-Numbers: Motion-Driven Sound Synthesis 

    Cardle, M.; Brooks, S.; Bar-Joseph, Z.; Robinson, P. (The Eurographics Association, 2003)
    We present the first algorithm for automatically generating soundtracks for input animation based on other animations' soundtrack. This technique can greatly simplify the production of soundtracks in computer animation and ...
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    Enriching Coarse Interactive Elastic Objects with High-Resolution Data-Driven Deformations 

    Seiler, Martin; Spillmann, Jonas; Harders, Matthias (The Eurographics Association, 2012)
    Efficient approximate deformation models allow to interactively simulate elastic objects. However, these approaches usually cannot reproduce the complex deformation behavior governed by geometric and material nonlinearities. ...
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    Interactive Steering of Mesh Animations 

    Vögele, Anna; Hermann, Max; Krüger, Björn; Klein, Reinhard (The Eurographics Association, 2012)
    Creating geometrically detailed mesh animations is an involved and resource-intensive process in digital content creation. In this work we present a method to rapidly combine available sparse motion capture data with ...
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    Constrained Animation of Flocks 

    Anderson, Matt; McDaniel, Eric; Chenney, Stephen (The Eurographics Association, 2003)
    Group behaviors are widely used in animation, yet it is difficult to impose hard constraints on their behavior. We describe a new technique for the generation of constrained group animations that improves on existing ...
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    Motion Templates for Automatic Classification and Retrieval of Motion Capture Data 

    Müller, Meinard; Röder, Tido (The Eurographics Association, 2006)
    This paper presents new methods for automatic classification and retrieval of motion capture data facilitating the identification of logically related motions scattered in some database. As the main ingredient, we introduce ...
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    On Creating Animated Presentations 

    Zongker, Douglas E.; Salesin, David H. (The Eurographics Association, 2003)
    Computers are used to display visuals for millions of live presentations each day, and yet only the tiniest fraction of these make any real use of the powerful graphics hardware available on virtually all of today s machines. ...
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    A Scenario Language to orchestrate Virtual World Evolution 

    Devillers, Frédéric; Donikian, Stéphane (The Eurographics Association, 2003)
    Behavioural animation techniques provide autonomous characters with the ability to react credibly in interactive simulations. The direction of these autonomous agents is inherently complex. Typically, simulations evolve ...
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    AuthorGross, Markus (18)Fedkiw, Ronald (15)Otaduy, Miguel A. (12)Chentanez, Nuttapong (11)Müller, Matthias (11)Faloutsos, Petros (9)Sifakis, Eftychios (9)Singh, Karan (9)Thomaszewski, Bernhard (9)Coros, Stelian (8)... View MoreSubjectAnimation (80)Three Dimensional Graphics and Realism (70)I.3.7 [Computer Graphics] (64)Computational Geometry and Object Modeling (24)CR Categories (24)Keywords (24)Physically based modeling (19)I.3.5 [Computer Graphics] (18)Types of Simulation (17)Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animation (14)... View MoreDate Issued2010 - 2019 (213)2003 - 2009 (226)Has File(s)
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