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Animation of Reactive Gaseous Fluids through Chemical Kinetics
(The Eurographics Association, 2004)
Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we ...
Directable Photorealistic Liquids
(The Eurographics Association, 2004)
We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to ...
Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation
(ACM SIGGRAPH / Eurographics Association, 2009)
The skills required to create compelling three-dimensional animation using computer software are quite different from those required to create compelling hand animation with pencil and paper. The three-dimensional medium ...
Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control
(ACM, 2021)
We develop a new operator splitting formulation for the simulation of corotated linearly elastic solids with Smoothed Particle Hydrodynamics (SPH). Based on the technique of Kugelstadt et al. [2018] originally developed ...
Human Motion Reconstruction from Force Sensors
(The Eurographics Association, 2011)
Consumer-grade, real-time motion capture devices are becoming commonplace in every household, thanks to the recent development in depth-camera technologies. We introduce a new approach to capturing and reconstructing ...
Long Range Constraints for Rigid Body Simulations
(ACM, 2017)
The two main constraints used in rigid body simulations are contacts and joints. Both constrain the motion of a small number of bodies in close proximity. However, it is often the case that a series of constraints restrict ...
View-Dependent Adaptive Cloth Simulation
(The Eurographics Association, 2014)
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account ...
Occlusion-free Camera Control for Multiple Targets
(The Eurographics Association, 2012)
Maintaining the visibility of target objects is a fundamental problem in automatic camera control for 3D graphics applications. Practical real-time camera control algorithms generally only incorporate mechanisms for the ...
Detail-Preserving Fluid Control
(The Eurographics Association, 2006)
We propose a new fluid control technique that uses scale-dependent force control to preserve small-scale fluid detail. Control particles define local force fields and can be generated automatically from either a physical ...
Liquid Simulation on Lattice-Based Tetrahedral Meshes
(The Eurographics Association, 2007)
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semi- Lagrangian contouring computes a new fluid boundary (represented as a fine surface triangulation) from the ...