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    Efficient Simulation of Example-Based Materials 

    Schumacher, Christian; Thomaszewski, Bernhard; Coros, Stelian; Martin, Sebastian; Sumner, Robert; Gross, Markus (The Eurographics Association, 2012)
    We present a new method for efficiently simulating art-directable deformable materials. We use example poses to define subspaces of desirable deformations via linear interpolation. As a central aspect of our approach, we ...
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    A Consistent Bending Model for Cloth Simulation with Corotational Subdivision Finite Elements 

    Thomaszewski, Bernhard; Wacker, Markus; Straßer, Wolfgang (The Eurographics Association, 2006)
    Wrinkles and folds play an important role in the appearance of real textiles. The way in which they form depends mainly on the bending properties of the specific material type. Existing approaches fail to reliably reproduce ...
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    ChaCra: An Interactive Design System for Rapid Character Crafting 

    Megaro, Vittorio; Thomaszewski, Bernhard; Gauge, Damien; Grinspun, Eitan; Coros, Stelian; Gross, Markus (The Eurographics Association, 2014)
    We propose an interactive design system for rapid crafting of planar mechanical characters. Our method combines the simplicity of sketch-based modeling with the ease of defining motion through extreme poses. In order to ...
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    Interactive Design of Modular Tensegrity Characters 

    Gauge, Damien; Coros, Stelian; Mani, Sandro; Thomaszewski, Bernhard (The Eurographics Association, 2014)
    We present a computational design tool for creating physical characters using tensegrities - networks of rigid and elastic elements that are in static equilibrium. Whereas the task of designing general tensegrities is very ...
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    Designing Cable-Driven Actuation Networks for Kinematic Chains and Trees 

    Megaro, Vittorio; Knoop, Espen; Spielberg, Andrew; Levin, David I.W.; Matusik, Wojciech; Gross, Markus; Thomaszewski, Bernhard; Bächer, Moritz (ACM, 2017)
    In this paper we present an optimization-based approach for the design of cable-driven kinematic chains and trees. Our system takes as input a hierarchical assembly consisting of rigid links jointed together with hinges. ...
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    Efficient Simulation of Secondary Motion in Rig-Space 

    Hahn, Fabian; Thomaszewski, Bernhard; Coros, Stelian; Sumner, Robert W.; Gross, Markus (ACM SIGGRAPH / Eurographics Association, 2013)
    We present an efficient method for augmenting keyframed character animations with physically-simulated secondary motion. Our method achieves a performance improvement of one to two orders of magnitude over previous work ...
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    Anisotropic Friction for Deformable Surfaces and Solids 

    Pabst, Simon; Thomaszewski, Bernhard; Straßer, Wolfgang (ACM SIGGRAPH / Eurographics Association, 2009)
    This paper presents a method for simulating anisotropic friction for deforming surfaces and solids. Frictional contact is a complex phenomenon that fuels research in mechanical engineering, computational contact mechanics, ...
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    Computational Design of Walking Automata 

    Bharaj, Gaurav; Coros, Stelian; Thomaszewski, Bernhard; Tompkin, James; Bickel, Bernd; Pfister, Hanspeter (ACM Siggraph, 2015)
    Creating mechanical automata that can walk in stable and pleasing manners is a challenging task that requires both skill and expertise. We propose to use computational design to offset the technical difficulties of this ...
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    Sketch Abstractions for Character Posing 

    Hahn, Fabian; Mutzel, Frederik; Coros, Stelian; Thomaszewski, Bernhard; Nitti, Maurizio; Gross, Markus; Sumner, Robert W. (ACM Siggraph, 2015)
    We propose a sketch-based posing system for rigged 3D characters that allows artists to create custom sketch abstractions on top of a character's actual shape. A sketch abstraction is composed of rigged curves that form ...

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    Thomaszewski, Bernhard (9)
    Coros, Stelian (6)Gross, Markus (5)Gauge, Damien (2)Hahn, Fabian (2)Megaro, Vittorio (2)Straßer, Wolfgang (2)Sumner, Robert W. (2)Bharaj, Gaurav (1)Bickel, Bernd (1)... View MoreSubjectAnimation (3)Three Dimensional Graphics and Realism (2)animation (1)animation control (1)based posing (1)based simulation (1)Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Physically based modelling (1)character individualization (1)cloth simulation (1)computer animation (1)... View MoreDate Issued2010 - 2017 (7)2006 - 2009 (2)Has File(s)true (9)

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    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
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    TUGFhA