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    Automatic Splicing for Hand and Body Animations 

    Majkowska, Anna; Zordan, Victor B.; Faloutsos, Petros (The Eurographics Association, 2006)
    We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the ...
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    SteerFit: Automated Parameter Fitting for Steering Algorithms 

    Berseth, Glen; Kapadia, Mubbasir; Haworth, Brandon; Faloutsos, Petros (The Eurographics Association, 2014)
    In the context of crowd simulation, there is a diverse set of algorithms that model steering. The performance of steering approaches, both in terms of quality of results and computational efficiency, depends on internal ...
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    Real-time Speech Motion Synthesis from Recorded Motions 

    Cao, Yong; Faloutsos, Petros; Kohler, Eddie; Pighin, Frédéric (The Eurographics Association, 2004)
    Data-driven approaches have been successfully used for realistic visual speech synthesis. However, little effort has been devoted to real-time lip-synching for interactive applications. In particular, algorithms that are ...

    SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors 

    Kapadia, Mubbasir; Singh, Shawn; Allen, Brian; Reinman, Glenn; Faloutsos, Petros (ACM SIGGRAPH / Eurographics Association, 2009)
    The size of crowds that modern computer games and urban simulations are capable of handling has given rise to the challenging problem of debugging and testing massive simulations of autonomous agents. In this paper, we ...

    Unsupervised Learning for Speech Motion Editing 

    Cao, Yong; Faloutsos, Petros; Pighin, Frédéric (The Eurographics Association, 2003)
    We present a new method for editing speech related facial motions. Our method uses an unsupervised learning technique, Independent Component Analysis (ICA), to extract a set of meaningful parameters without any annotation ...

    Scenario Space:Characterizing Coverage, Quality, and Failure of SteeringAlgorithms 

    Kapadia, Mubbasir; Wang, Matt; Singh, Shawn; Reinman, Glenn; Faloutsos, Petros (The Eurographics Association, 2011)
    Navigation and steering in complex dynamically changing environments is a challenging research problem, and a fundamental aspect of immersive virtual worlds. While there exist a wide variety of approaches for navigation ...

    Flipping with Physics: Motion Editing for Acrobatics 

    Majkowska, Anna; Faloutsos, Petros (The Eurographics Association, 2007)
    Complex acrobatic stunts, such as double or triple flips, can be performed only by highly skilled athletes. On the other hand, simpler tricks, such as single-flip jumps, are relatively easy to master.We present a method ...

    On the Beat! Timing and Tension for Dynamic Characters 

    Allen, Brian; Chu, Derek; Shapiro, Ari; Faloutsos, Petros (The Eurographics Association, 2007)
    Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving beyond simple rag-doll effects, though, ...
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    Misconceptions of PD Control in Animation 

    Allen, Brian F.; Faloutsos, Petros (The Eurographics Association, 2012)
    In this paper, we address certain misconceptions that have been perpetuated in the animation practice and research for quite some time related to the proportional-derivative (PD) control of physics-based systems. Because ...

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    Faloutsos, Petros (9)
    Kapadia, Mubbasir (3)Allen, Brian (2)Cao, Yong (2)Majkowska, Anna (2)Pighin, Frédéric (2)Reinman, Glenn (2)Singh, Shawn (2)Allen, Brian F. (1)Berseth, Glen (1)... View MoreSubjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computing Methodologies]: Computer GraphicsThree-Dimensional Graphics and Realism: Animation (2)Animation (1)Categories and Subject Descriptors (according to ACM CCS): I.2.11 [Artificial Intelligence]: Distributed ArtificialIntelligence-Multiagent Systems I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Animation I.6.6 [Simulation and Modeling]:-Simulation Output Analysis (1)Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism (1)Distributed Artificial IntelligenceIntelligent Agents (1)I.2.11 [Artificial Intelligence] (1)I.3.7 [Computer Graphics] (1)I.6.8 [Simulation and Modeling] (1)Three Dimensional Graphics and Realism (1)Types of SimulationAnimation (1)... View MoreDate Issued2010 - 2014 (3)2003 - 2009 (6)Has File(s)true (9)

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