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    Mass-Conserving Eulerian Liquid Simulation 

    Chentanez, Nuttapong; Müller, Matthias (The Eurographics Association, 2012)
    We present a GPU friendly, Eulerian, free surface fluid simulation method that conserves mass locally and globally without the use of Lagrangian components. Local mass conservation prevents small scale details of the free ...
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    Simultaneous Coupling of Fluids and Deformable Bodies 

    Chentanez, Nuttapong; Goktekin, Tolga G.; Feldman, Bryan E.; O'Brien, James F. (The Eurographics Association, 2006)
    This paper presents a method for simulating the two-way interaction between fluids and deformable solids. The fluids are simulated using an incompressible Eulerian formulation where a linear pressure projection on the fluid ...
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    Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games 

    Kim, Tae-Yong; Chentanez, Nuttapong; Müller-Fischer, Matthias (The Eurographics Association, 2012)
    Inextensibility is one of the most fundamental properties of cloth. Existing approaches to handle inextensibility often require solving global non-linear systems and remain computationally expensive for computer game uses. ...
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    Liquid Simulation on Lattice-Based Tetrahedral Meshes 

    Chentanez, Nuttapong; Feldman, Bryan E.; Labelle, François; O Brien, James F.; Shewchuk, Jonathan R. (The Eurographics Association, 2007)
    We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semi- Lagrangian contouring computes a new fluid boundary (represented as a fine surface triangulation) from the ...
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    Wrinkle Meshes 

    Müller, Matthias; Chentanez, Nuttapong (The Eurographics Association, 2010)
    We present a simple and fast method to add wrinkles to dynamic meshes such as simulated cloth or the skin of an animated character. To get the desired surface details, we attach a higher resolution wrinkle mesh to the ...
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    Real-time Simulation of Large Bodies of Water with Small Scale Details 

    Chentanez, Nuttapong; Mueller, Matthias (The Eurographics Association, 2010)
    We present a hybrid water simulation method that combines grid based and particles based approaches. Our specialized shallow water solver can handle arbitrary underlying terrain slopes, arbitrary water depth and supports ...
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    A Multigrid Fluid Pressure SolverHandling Separating Solid Boundary Conditions 

    Chentanez, Nuttapong; Müller, Matthias (The Eurographics Association, 2011)
    We present a multigrid method for solving the linear complementarity problem (LCP) resulting from discretizing the Poisson equation subject to separating solid boundary conditions in an Eulerian liquid simulation's pressure ...
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    Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena 

    Chentanez, Nuttapong; Müller, Matthias; Kim, Tae-Yong (The Eurographics Association, 2014)
    We propose a new method to simulate large scale water phenomena by combining particle, 3D grid and height field methods. In contrast to most hybrid approaches that use particles to simulate foam and spray only, we also ...
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    Strain Based Dynamics 

    Müller, Matthias; Chentanez, Nuttapong; Kim, Tae-Yong; Macklin, Miles (The Eurographics Association, 2014)
    We propose a new set of constraints within the Position Based Dynamics (PBD) framework that allow the control of strain in directions that are independent of the edge directions of the simulation mesh. Instead of constraining ...
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    Long Range Constraints for Rigid Body Simulations 

    Müller, Matthias; Chentanez, Nuttapong; Macklin, Miles; Jeschke, Stefan (ACM, 2017)
    The two main constraints used in rigid body simulations are contacts and joints. Both constrain the motion of a small number of bodies in close proximity. However, it is often the case that a series of constraints restrict ...
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    Chentanez, Nuttapong (11)
    Müller, Matthias (7)Kim, Tae-Yong (3)Macklin, Miles (3)Feldman, Bryan E. (2)Chentanez, Nuttapong (1)Goktekin, Tolga G. (1)Jeschke, Stefan (1)Jeschke, Stefan (1)Labelle, François (1)... View MoreSubjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling, Physically Based Modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism, Animation; I.6.8 [Simulation and Modeling]: Types of Simulation, Animation (2)Computational Geometry and Object Modeling (2)I.3.5 [Computer Graphics] (2)Physically Based Modeling (2)Animation and Virtual Reality (1)Animation/Physical Simulation (1)Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.5]: Computational Geometry and Object Modeling, Physically Based Modeling-Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism, Animation-Simulation and Modeling [I.6.8]: Type of Simulation, Animation;natural phenomena, physically based animation (1)Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.5]: Computational Geometryand Object Modeling, Physically Based Modeling-Computer Graphics [I.3.7]: Three-Dimensional Graphics andRealism, Animation-Simulation and Modeling [I.6.8]: Type of Simulation, Animation natural phenomena, physically based animation, multigrid (1)Computing methodologies (1)Computing methodologies Physical simulation (1)... View MoreDate Issued2010 - 2019 (10)2006 - 2009 (2)Has File(s)true (12)

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