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Constraint-Based Simulation of Adhesive Contact
(The Eurographics Association, 2010)
Dynamics with contact are often formulated as a constrained optimization problem. This approach allows handling in an integrated manner both non-penetration and frictional constraints. Following developments in the ...
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures
(The Eurographics Association, 2006)
We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic deformation and collision ...
Fast Arbitrary Splitting of Deforming Objects
(The Eurographics Association, 2006)
We present a novel algorithm for efficiently splitting deformable solids along arbitrary piecewise linear crack surfaces in cutting and fracture simulations. We propose the use of a meshless discretization of the deformation ...
Pose-Space Animation and Transfer of Facial Details
(The Eurographics Association, 2008)
This paper presents a novel method for real-time animation of highly-detailed facial expressions based on a multi-scale decomposition of facial geometry into large-scale motion and fine-scale details, such as expression ...
Fast Adaptive Shape Matching Deformations
(The Eurographics Association, 2008)
We present a new shape-matching deformation model that allows for efficient handling of topological changes and dynamic adaptive selection of levels of detail. Similar to the recently presented Fast Lattice Shape Matching ...
Bounded Normal Trees for Reduced Deformations of Triangulated Surfaces
(ACM SIGGRAPH / Eurographics Association, 2009)
Several reduced deformation models in computer animation, such as linear blend skinning, point-based animation, embedding in finite element meshes, cage-based deformation, or subdivision surfaces, define surface vertex ...
Efficient Collision Detection for Brittle Fracture
(The Eurographics Association, 2012)
In complex scenes with many objects, collision detection plays a key role in the simulation performance. This is particularly true for fracture simulation, where multiple new objects are dynamically created. In this paper, ...
SPH Granular Flow with Friction and Cohesion
(The Eurographics Association, 2011)
Combining mechanical properties of solids and fluids, granular materials pose important challenges for the design of algorithms for realistic animation. In this paper, we present a simulation algorithm based on smoothed ...
Efficient Simulation of Knitted Cloth Using Persistent Contacts
(ACM Siggraph, 2015)
Knitted cloth is made of yarns that are stitched in regular patterns, and its macroscopic behavior is dictated by the contact interactions between such yarns. We propose an efficient representation of knitted cloth at the ...
Fast Deformation of Volume Data Using Tetrahedral Mesh Rasterization
(ACM SIGGRAPH / Eurographics Association, 2013)
Many inherently deformable structures, such as human anatomy, are often represented using a regular volumetric discretization, e.g., in medical imaging. While deformation algorithms employ discretizations that deform ...