Now showing items 1-5 of 5

    • Computational Design of Walking Automata 

      Bharaj, Gaurav; Coros, Stelian; Thomaszewski, Bernhard; Tompkin, James; Bickel, Bernd; Pfister, Hanspeter (ACM Siggraph, 2015)
      Creating mechanical automata that can walk in stable and pleasing manners is a challenging task that requires both skill and expertise. We propose to use computational design to offset the technical difficulties of this ...
    • A functional skeleton transfer 

      Musoni, Pietro; Marin, Riccardo; Melzi, Simone; Castellani, Umberto (ACM, 2021)
      The animation community has spent significant effort trying to ease rigging procedures. This is necessitated because the increasing availability of 3D data makes manual rigging infeasible. However, object animations involve ...
    • Learning an Inverse Rig Mapping for Character Animation 

      Holden, Daniel; Saito, Jun; Komura, Taku (ACM Siggraph, 2015)
      We propose a general, real-time solution to the inversion of the rig function - the function which maps animation data from a character's rig to its skeleton. Animators design character movements in the space of an animation ...
    • One-to-Many: Example-Based Mesh Animation Synthesis 

      Zheng, Changxi (ACM SIGGRAPH / Eurographics Association, 2013)
      We propose an example-based approach for synthesizing diverse mesh animations. Provided a short clip of deformable mesh animation, our method synthesizes a large number of different animations of arbitrary length. Combining ...
    • Virtual Character Performance From Speech 

      Marsella, Stacy; Xu, Yuyu; Lhommet, Margaux; Feng, Andrew; Scherer, Stefan; Shapirok, Ari (ACM SIGGRAPH / Eurographics Association, 2013)
      We demonstrate a method for generating a 3D virtual character performance from the audio signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic analysis of the acoustic signal, we ...