Now showing items 156-175 of 481

    • Face Poser: Interactive Modeling of 3D Facial Expressions Using Model Priors 

      Lau, Manfred; Chai, Jinxiang; Xu, Ying-Qing; Shum, Heung-Yeung (The Eurographics Association, 2007)
      In this paper, we present an intuitive interface for interactively posing 3D facial expressions. The user can create and edit facial expressions by drawing freeform strokes, or by directly dragging facial points in 2D ...
    • Face/Off: Live Facial Puppetry 

      Weise, Thibaut; Li, Hao; Gool, Luc Van; Pauly, Mark (ACM SIGGRAPH / Eurographics Association, 2009)
      We present a complete integrated system for live facial puppetry that enables high-resolution real-time facial expression tracking with transfer to another person's face. The system utilizes a real-time structured light ...
    • Facial Cartography: Interactive Scan Correspondence 

      Wilson, Cyrus A.; Alexander, Oleg; Tunwattanapong, Borom; Ghosh, Pieter PeersAbhijeet; Busch, Jay; Hartholt, Arno; Debevec, Paul (The Eurographics Association, 2011)
      We present a semi-automatic technique for computing surface correspondences between 3D facial scans in different expressions, such that scan data can be mapped into a common domain for facial animation. The technique can ...
    • Fast Adaptive Shape Matching Deformations 

      Steinemann, Denis; Otaduy, Miguel A.; Gross, Markus (The Eurographics Association, 2008)
      We present a new shape-matching deformation model that allows for efficient handling of topological changes and dynamic adaptive selection of levels of detail. Similar to the recently presented Fast Lattice Shape Matching ...
    • Fast and accurate goal-directed motion synthesis for crowds 

      Sung, Mankyu; Kovar, Lucas; Gleicher, Michael (The Eurographics Association, 2005)
      This paper presents a highly efficient motion synthesis algorithm that is well suited for animating large numbers of characters. Given constraints that require characters to be in specific poses, positions, and orientations ...
    • Fast and Robust Tracking of Fluid Surfaces 

      Müller, Matthias (ACM SIGGRAPH / Eurographics Association, 2009)
      Surface tracking is an important problem with applications in many research fields. Among the most famous examples in computer graphics is the simulation and rendering of liquids with free surfaces. A surface that is ...
    • Fast Arbitrary Splitting of Deforming Objects 

      Steinemann, Denis; Otaduy, Miguel A.; Gross, Markus (The Eurographics Association, 2006)
      We present a novel algorithm for efficiently splitting deformable solids along arbitrary piecewise linear crack surfaces in cutting and fracture simulations. We propose the use of a meshless discretization of the deformation ...
    • Fast Cloth Simulation with Implicit Contact and Exact Coulomb Friction 

      Daviet, Gilles; Bertails-Descoubes, Florence; Casati, Romain (ACM Siggraph, 2015)
      Cloth dynamics plays a major role in the visual appearance of moving characters. Properly accounting for frictional contact is of utmost importance to avoid cloth-body penetration and to capture folding behavior due to dry ...
    • Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control 

      Kugelstadt, Tassilo; Bender, Jan; Fernández-Fernández, José Antonio; Jeske, Stefan Rhys; Löschner, Fabian; Longva, Andreas (ACM, 2021)
      We develop a new operator splitting formulation for the simulation of corotated linearly elastic solids with Smoothed Particle Hydrodynamics (SPH). Based on the technique of Kugelstadt et al. [2018] originally developed ...
    • Fast Deformation of Volume Data Using Tetrahedral Mesh Rasterization 

      Gascon, Jorge; Espadero, Jose M.; Perez, Alvaro G.; Torres, Rosell; Otaduy, Miguel A. (ACM SIGGRAPH / Eurographics Association, 2013)
      Many inherently deformable structures, such as human anatomy, are often represented using a regular volumetric discretization, e.g., in medical imaging. While deformation algorithms employ discretizations that deform ...
    • Fast Grid-Based Nonlinear Elasticity for 2D Deformations 

      Setaluri, Rajsekhar; Wang, Yu; Mitchell, Nathan; Kavan, Ladislav; Sifakis, Eftychios (The Eurographics Association, 2014)
      We present a deformation technique that constructs 2D warps by using spline curves to specify the starting and target shapes of selected key contours. We generate a two-dimensional deformation map from these contours by ...
    • Fast Local and Global Similarity Searches in Large Motion Capture Databases 

      Krueger, Bjoern; Tautges, Jochen; Weber, Andreas; Zinke, Arno (The Eurographics Association, 2010)
      Fast searching of content in large motion databases is essential for efficient motion analysis and synthesis. In this work we demonstrate that identifying locally similar regions in human motion data can be practical even ...
    • Fast Simulation of Deformable Characters with Articulated Skeletons in Projective Dynamics 

      Li, Jing; Liu, Tiantian; Kavan, Ladislav (ACM, 2019)
      We propose a fast and robust solver to simulate continuum-based deformable models with constraints, in particular, rigid-body and joint constraints useful for soft articulated characters. Our method embeds degrees of freedom ...
    • Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures 

      Galoppo, Nico; Otaduy, Miguel A.; Mecklenburg, Paul; Gross, Markus; Lin, Ming C. (The Eurographics Association, 2006)
      We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic deformation and collision ...
    • FASTCD: Fracturing-Aware Stable Collision Detection 

      Heo, Jae-Pil; Seong, Joon-Kyung; Kim, DukSu; Otaduy, Miguel A.; Hong, Jeong-Mo; Tang, Min; Yoon, Sung-Eui (The Eurographics Association, 2010)
      We present a collision detection (CD) method for complex and large-scale fracturing models that have geometric and topological changes. We first propose a novel dual-cone culling method to improve the performance of CD, ...
    • Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks 

      Chadwick, Jeffrey N.; Zheng, Changxi; James, Doug L. (The Eurographics Association, 2012)
      We introduce an efficient method for synthesizing rigid-body acceleration noise for complex multibody scenes. Existing acceleration noise synthesis methods for animation require object-specific precomputation, which is ...
    • Fat Graphs: Constructing an Interactive Character with Continuous Controls 

      Shin, Hyun Joon; Oh, Hyun Seok (The Eurographics Association, 2006)
      This paper proposes a methodology that allows users to control character s motion interactively but continuously. Inspired by the work of Gleicher et al. [GSKJ03], we propose a semi-automatic method to build fat graphs ...
    • Feel the 'Fabric': An Audio-Haptic Interface 

      Huang, G.; Metaxas, D.; Govindaraj, M. (The Eurographics Association, 2003)
      An objective fabric modeling system should convey not only the visual but also the haptic and audio sensory feedbacks to remote/internet users via an audio-haptic interface. In this paper we develop a fabric surface property ...
    • Finding Paths for Coherent Groups using Clearance 

      Kamphuis, Arno; Overmars, Mark H. (The Eurographics Association, 2004)
      Virtual environment are often populated with moving units and the paths for these units should be planned. When multiple units need to exhibit coherent behavior in a cluttered environment, current techniques often fail, ...
    • Finger Walking: Motion Editing with Contact-Based Hand Performance 

      Lockwood, Noah; Singh, Karan (The Eurographics Association, 2012)
      We present a system for generating full-body animations from the performance on a touch-sensitive tabletop of ''finger walking'', where two fingers are used to pantomime leg movements. A user study was conducted to explore ...