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    • SBM: Sketch Based Interfaces and Modeling
    • SBM10: Sketch Based Interfaces and Modeling 2010
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    Sketch-Based Modeling of Vascular Systems: a First Step Towards Interactive Teaching of Anatomy 

    Pihuit, Adeline; Cani, Marie-Paule; Palombi, Olivier (The Eurographics Association, 2010)
    We present a sketch-based modeling system, inspired from anatomical drawing, which constructs plausible 3D models of branching vessels from a single sketch. The input drawing typically includes non-flat silhouettes and ...
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    Modeling-in-Context: User Design of Complementary Objects with a Single Photo 

    Lau, Manfred; Saul, Greg; Mitani, Jun; Igarashi, Takeo (The Eurographics Association, 2010)
    The products that we use everyday are typically designed and produced for mass consumption. However, it is difficult for such products to satisfy the needs of individual users. We present a framework that allows the end-user ...
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    Exploring Frame Gestures for Fluid Freehand Sketching 

    Nijboer, Menno; Gerl, Moritz; Isenberg, Tobias (The Eurographics Association, 2010)
    In this paper, we explore a minimalistic, gesture-based interface for fluid freehand concept sketching with vector graphics. Our approach leverages the advantages of both the GUI and gestural interface paradigms. We describe ...
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    A Sketching Interface for Sitting-Pose Design 

    Lin, Juncong; Igarashi, Takeo; Mitani, Jun; Saul, Greg (The Eurographics Association, 2010)
    We present a sketch interface for interactively placing a 3D human character in a sitting position on a chair. The user first sketches the target pose as a 2D stick figure. The user can specify whether a joint will be ...
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    Sketch-Based Recognition System for General Articulated Skeletal Figures 

    Zamora, Shane; Sherwood, Timothy (The Eurographics Association, 2010)
    We present a new recognition system for detecting general articulated skeletal figures in sketch-based applications. We abstract drawing style from recognition by defining figures using two data models: templates and figure ...
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    The Power of Automatic Feature Selection: Rubine on Steroids 

    Blagojevic, Rachel; Chang, Samuel Hsiao-Heng; Plimmer, Beryl (The Eurographics Association, 2010)
    Digital ink features drive recognition engines. Intuitively, we understand that particular features are of more value for some problems than others. Likewise, inclusion of poor features may be detrimental to recognition ...
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    Assisted Multitouch Image-Based Reconstruction 

    Bauer, Frank; Stamminger, Marc (The Eurographics Association, 2010)
    We present an image-based reconstruction approach for mobile, multitouch enabled devices. A novel scene description based on a multi-agent system is used to allow a real-time reconstruction workflow even on devices with ...
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    Computing Confidence Values for Geometric Constraints for use in Sketch Recognition 

    Johnston, Joshua; Hammond, Tracy (The Eurographics Association, 2010)
    Geometric constraints are used by many sketch recognition systems to perform high-level assembly of components of a sketch into semantic structures. However, with a few notable exceptions, most of the current recognition ...
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    Inkus: A Freehand Method of Creating Business Process Models 

    Mangano, Nicolas; Sukaviriya, Noi (The Eurographics Association, 2010)
    Business process modeling has become an industry wide practice for business transformation consulting. Tools that support business process modeling are designed for experienced users to draw a process with precision and ...
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    Shape Modeling with Sketched Feature Lines in Immersive 3D Environments 

    Perkunder, Helen; Israel, Johann Habakuk; Alexa, Marc (The Eurographics Association, 2010)
    In this paper we address the question whether automatic shape creation using sketched strokes as input in an immersive 3D environment supports the sketching process in early phases of product design. To investigate this ...
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    AuthorBlagojevic, Rachel (2)Chang, Samuel Hsiao-Heng (2)Igarashi, Takeo (2)Israel, Johann Habakuk (2)Mitani, Jun (2)Plimmer, Beryl (2)Saul, Greg (2)Acer, M. Emre (1)Alexa, Marc (1)Amati, Cristina (1)... View MoreSubjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.6]: Interaction Techniques- [I.3.5]: Surface Representations-Image Processing and Computer Vision [I.4.6]: Edge and feature detection- (1)Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.6]: Methodology and Techniques-Interaction Techniques (1)Categories and Subject Descriptors (according to ACM CCS): H.5.2 [User Interfaces]: Input devices and strategies; I.3.6 [Computer Graphics]: Methodology and Techniques interaction techniques. (1)Categories and Subject Descriptors (according to ACM CCS): H.5.2 [User Interfaces]: User Interfaces-Interaction styles (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generation I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction Techniques I.3.m [Computer Graphics]: Miscellaneous-VisualArts (1)Categories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities- Graphics editors; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Geometric algorithms; I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques; (1)Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling- (1)Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Modeling packages (1)Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Modeling Packages; I.3.6 [Computer Graphics]: Methodology and Techniques- Interaction Techniques (1)Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction techniques, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism- Virtual reality (1)... View MoreDate Issued
    2010 (20)
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