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An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking
(The Eurographics Association, 2007)
We present a new perceptual rendering pipeline which takes into account visual masking due to contrast and spatial frequency. Our framework predicts inter-object, scene-level masking caused by partial occlusion and shadows. ...
Instant Sound Scattering
(The Eurographics Association, 2007)
Real-time sound rendering engines often render occlusion and early sound reflection effects using geometrical techniques such as ray or beam tracing. They can only achieve interactive rendering for environments of low local ...