Browsing EGSR07: 18th Eurographics Symposium on Rendering by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Three-dimensional Graphics and Realismcolor, shading, shadowing, and texture"
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Large-Scale Data Management for PRT-Based Real-Time Rendering of Dynamically Skinned Models
(The Eurographics Association, 2007)Computer games and real-time applications frequently adopt mesh skinning as a deformation technique for virtual characters and articulated objects. Rendering skinned models with global shading effects, such as interreflection ...