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Reconstruction of Volumetric Surface Textures for Real-Time Rendering
(The Eurographics Association, 2006)
Volumetric texturing is a popular technique for rendering rich 3-D detail when a polygonal surface representation would be ineffective. Although efficient algorithms for rendering volumetric textures have been known for ...
A Spectral BSSRDF for Shading Human Skin
(The Eurographics Association, 2006)
We present a novel spectral shading model for human skin. Our model accounts for both subsurface and surface scattering, and uses only four parameters to simulate the interaction of light with human skin. The four parameters ...