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    A Spectral BSSRDF for Shading Human Skin 

    Donner, Craig; Jensen, Henrik Wann (The Eurographics Association, 2006)
    We present a novel spectral shading model for human skin. Our model accounts for both subsurface and surface scattering, and uses only four parameters to simulate the interaction of light with human skin. The four parameters ...
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    Reconstruction of Volumetric Surface Textures for Real-Time Rendering 

    Magda, Sebastian; Kriegman, David (The Eurographics Association, 2006)
    Volumetric texturing is a popular technique for rendering rich 3-D detail when a polygonal surface representation would be ineffective. Although efficient algorithms for rendering volumetric textures have been known for ...

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    AuthorDonner, Craig (1)Jensen, Henrik Wann (1)Kriegman, David (1)Magda, Sebastian (1)Subject
    Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture (2)
    ... View MoreDate Issued2006 (2)Has File(s)true (2)

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