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    A Novel Method for Fast and High-Quality Rendering of Hair 

    Xu, Songhua; Lau, Francis C. M.; Jiang, Hao; Pan, Yunhe (The Eurographics Association, 2006)
    This paper proposes a new rendering approach for hair. The model we use incorporates semantics-related information directly in the appearance modeling function which we call a Semantics-Aware Texture Function (SATF). This ...
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    Relighting Human Locomotion with Flowed Reflectance Fields 

    Einarsson, Per; Chabert, Charles-Felix; Jones, Andrew; Ma, Wan-Chun; Lamond, Bruce; Hawkins, Tim; Bolas, Mark; Sylwan, Sebastian; Debevec, Paul (The Eurographics Association, 2006)
    We present an image-based approach for capturing the appearance of a walking or running person so they can be rendered realistically under variable viewpoint and illumination. In our approach, a person walks on a treadmill ...
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    Silhouette Texture 

    Wu, Hongzhi; Wei, Li-Yi; Wang, Xi; Guo, Baining (The Eurographics Association, 2006)
    Using coarse meshes with textures and/or normal maps to represent detailed meshes often results in poor visual quality along silhouettes. To tackle this problem, we introduce silhouette texture, a new data structure for ...
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    Texture Transfer Using Geometry Correlation 

    Mertens, Tom; Kautz, Jan; Chen, Jiawen; Bekaert, Philippe; Durand, Frédo (The Eurographics Association, 2006)
    Texture variation on real-world objects often correlates with underlying geometric characteristics and creates a visually rich appearance. We present a technique to transfer such geometry-dependent texture variation from ...
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    Exploiting Temporal Coherence for Incremental All-Frequency Relighting 

    Overbeck, Ryan; Ben-Artzi, Aner; Ramamoorthi, Ravi; Grinspun, Eitan (The Eurographics Association, 2006)
    Precomputed radiance transfer (PRT) enables all-frequency relighting with complex illumination, materials and shadows. To achieve real-time performance, PRT exploits angular coherence in the illumination, and spatial ...
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    Spatio-Angular Resolution Tradeoffs in Integral Photography 

    Georgeiv, Todor; Zheng, Ke Colin; Curless, Brian; Salesin, David; Nayar, Shree; Intwala, Chintan (The Eurographics Association, 2006)
    An integral camera samples the 4D light field of a scene within a single photograph. This paper explores the fundamental tradeoff between spatial resolution and angular resolution that is inherent to integral photography. ...
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    Automatic Multiperspective Images 

    Román, Augusto; Lensch, Hendrik P. A. (The Eurographics Association, 2006)
    Multiperspective images generated from a collection of photographs or a videostream can be used to effectively summarize long, roughly planar scenes such as city streets. The final image will span a larger field of view ...
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    An Efficient Multi-View Rasterization Architecture 

    Hasselgren, Jon; Akenine-Möller, Tomas (The Eurographics Association, 2006)
    TV have been designed and built. However, these displays have received relatively little attention in the context of real-time computer graphics. We present a novel rasterization architecture that rasterizes each triangle ...
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    Real-time Soft Shadow Mapping by Backprojection 

    Guennebaud, Gaël; Barthe, Loïc; Paulin, Mathias (The Eurographics Association, 2006)
    We present a new real-time soft shadow algorithm using a single shadow map per light source. Therefore, our algorithm is well suited to render both complex and dynamic scenes, and it handles all rasterizable geometries. ...
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    Sparse Lumigraph Relighting by Illumination and Reflectance Estimation from Multi-View Images 

    Yu, Tianli; Wang, Hongcheng; Ahuja, Narendra; Chen, Wei-Chao (The Eurographics Association, 2006)
    We present a novel relighting approach that does not assume that the illumination is known or controllable. Instead, we estimate the illumination and texture from given multi-view images captured under a single illumination ...
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    AuthorDurand, Frédo (4)Matusik, Wojciech (3)Curless, Brian (2)Guo, Baining (2)Heidrich, Wolfgang (2)Kontkanen, Janne (2)Lensch, Hendrik P. A. (2)Ngan, Addy (2)Salesin, David (2)Wei, Li-Yi (2)... View MoreSubjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture (2)Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism (2)Catagories and Subject Descriptors: I.3.7 [Computer Graphics]: Three Dimensional Graphics and Realism: Color, shading, shadowing, and texture, I.3.2 [Computer Graphics]: Graphics Systems, I.4.3 [Image Processing and Computer Vision]: Enhancement (1)Categories and Subject Descriptors (according to ACM CCS): I.2.10 [Artificial Intelligence]: Vision and Scene Understanding; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism (1)Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture: Graphics Processors; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism (1)Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture: Graphics Processors; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Texture; (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Bitmap and framebuffer operations I.3.7 [Computer Graphics]: Raytracing, Radiosity (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Digital Photography (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Digitizing and scanning; I.3.6 [Computer Graphics]: Graphics data structures and data types; I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation - Display algorithms I.3.3 [Computer Graphics]: Methodology and Techniques - Interaction techniques I.4.7 [Image Processing and Computer Vision]: Feature Measurement - Texture (1)... View MoreDate Issued
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