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A Novel Method for Fast and High-Quality Rendering of Hair
(The Eurographics Association, 2006)
This paper proposes a new rendering approach for hair. The model we use incorporates semantics-related information directly in the appearance modeling function which we call a Semantics-Aware Texture Function (SATF). This ...
Relighting Human Locomotion with Flowed Reflectance Fields
(The Eurographics Association, 2006)
We present an image-based approach for capturing the appearance of a walking or running person so they can be rendered realistically under variable viewpoint and illumination. In our approach, a person walks on a treadmill ...
Silhouette Texture
(The Eurographics Association, 2006)
Using coarse meshes with textures and/or normal maps to represent detailed meshes often results in poor visual quality along silhouettes. To tackle this problem, we introduce silhouette texture, a new data structure for ...
Texture Transfer Using Geometry Correlation
(The Eurographics Association, 2006)
Texture variation on real-world objects often correlates with underlying geometric characteristics and creates a visually rich appearance. We present a technique to transfer such geometry-dependent texture variation from ...
Exploiting Temporal Coherence for Incremental All-Frequency Relighting
(The Eurographics Association, 2006)
Precomputed radiance transfer (PRT) enables all-frequency relighting with complex illumination, materials and shadows. To achieve real-time performance, PRT exploits angular coherence in the illumination, and spatial ...
Spatio-Angular Resolution Tradeoffs in Integral Photography
(The Eurographics Association, 2006)
An integral camera samples the 4D light field of a scene within a single photograph. This paper explores the fundamental tradeoff between spatial resolution and angular resolution that is inherent to integral photography. ...
Automatic Multiperspective Images
(The Eurographics Association, 2006)
Multiperspective images generated from a collection of photographs or a videostream can be used to effectively summarize long, roughly planar scenes such as city streets. The final image will span a larger field of view ...
An Efficient Multi-View Rasterization Architecture
(The Eurographics Association, 2006)
TV have been designed and built. However, these displays have received relatively little attention in the context of real-time computer graphics. We present a novel rasterization architecture that rasterizes each triangle ...
Real-time Soft Shadow Mapping by Backprojection
(The Eurographics Association, 2006)
We present a new real-time soft shadow algorithm using a single shadow map per light source. Therefore, our algorithm is well suited to render both complex and dynamic scenes, and it handles all rasterizable geometries. ...
Sparse Lumigraph Relighting by Illumination and Reflectance Estimation from Multi-View Images
(The Eurographics Association, 2006)
We present a novel relighting approach that does not assume that the illumination is known or controllable. Instead, we estimate the illumination and texture from given multi-view images captured under a single illumination ...