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Real-time Multi-perspective Rendering on Graphics Hardware
(The Eurographics Association, 2006)
Multi-perspective rendering has a variety of applications; examples include lens refraction, curved mirror re- flection, caustics, as well depiction and visualization. However, multi-perspective rendering is not yet practical ...
Silhouette Texture
(The Eurographics Association, 2006)
Using coarse meshes with textures and/or normal maps to represent detailed meshes often results in poor visual quality along silhouettes. To tackle this problem, we introduce silhouette texture, a new data structure for ...