Now showing items 21-29 of 29

    • Signal-Specialized Parametrization 

      Sander, Pedro V.; Gortler, Steven J.; Snyder, John; Hoppe, Hugues (The Eurographics Association, 2002)
      To reduce memory requirements for texture mapping a model, we build a surface parametrization specialized to its signal (such as color or normal). Intuitively, we want to allocate more texture samples in regions with greater ...
    • A Real-Time Distributed Light Field Camera 

      Yang, Jason C.; Everett, Matthew; Buehler, Chris; McMillan, Leonard (The Eurographics Association, 2002)
      We present the design and implementation of a real-time, distributed light field camera. Our system allows multiple viewers to navigate virtual cameras in a dynamically changing light field that is captured in real-time. ...
    • Spatio-Temporal View Interpolation 

      Vedula, Sundar; Baker, Simon; Kanade, Takeo (The Eurographics Association, 2002)
      We propose a fully automatic algorithm for view interpolation of a completely non-rigid dynamic event across both space and time. The algorithm operates by combining images captured across space to compute voxel models of ...
    • Efficient High Quality Rendering of Point Sampled Geometry 

      Botsch, Mario; Wiratanaya, Andreas; Kobbelt, Leif (The Eurographics Association, 2002)
      We propose a highly efficient hierarchical representation for point sampled geometry that automatically balances sampling density and point coordinate quantization. The representation is very compact with a memory consumption ...
    • Hardware-Accelerated Point-Based Rendering of Complex Scenes 

      Coconu, Liviu; Hege, Hans-Christian (The Eurographics Association, 2002)
      High quality point rendering methods have been developed in the last years. A common drawback of these approaches is the lack of hardware support. We propose a novel point rendering technique that yields good image quality ...
    • Enhancing and Optimizing the Render Cache 

      Walter, Bruce; Drettakis, George; Greenberg, Donald P. (The Eurographics Association, 2002)
      Interactive rendering often requires the use of simplified shading algorithms with reduced illumination fidelity. Higher quality rendering algorithms are usually too slow for interactive use. The render cache is a technique ...
    • Interactive Global Illumination Using Selective Photon Tracing 

      Dmitriev, Kirill; Brabec, Stefan; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2002)
      We present a method for interactive global illumination computation which is embedded in the framework of Quasi-Monte Carlo photon tracing and density estimation techniques. The method exploits temporal coherence of ...
    • Interactive Global Illumination using Fast Ray Tracing 

      Wald, Ingo; Kollig, Thomas; Benthin, Carsten; Keller, Alexander; Slusallek, Philipp (The Eurographics Association, 2002)
      Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing required for efficient global illumination simulation. Existing ray tracing based methods yield ...
    • Local Illumination Environments for Direct Lighting Acceleration 

      Fernandez, Sebastian; Bala, Kavita; Greenberg, Donald P. (The Eurographics Association, 2002)
      Computing high-quality direct illumination in scenes with many lights is an open area of research. This paper presents a world-space caching mechanism called local illumination environments that enables interactive direct ...