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Thrifty Final Gather for Radiosity
(The Eurographics Association, 2001)
Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represent illumination. Shadow boundaries are ...
Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing
(The Eurographics Association, 2001)
We present an interactive system, which allows the user to produce drawings in a variety of traditional styles. It takes as input an image and performs semi-automatic tonal modeling. Our system shifts tedious technical ...
Interactive Sampling and Rendering for Complex and Procedural Geometry
(The Eurographics Association, 2001)
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-space point sets can be generated rapidly, ...
Hardware-accelerated from-region visibility using a dual ray space
(The Eurographics Association, 2001)
In this paper a novel from-region visibility algorithm is described. Its unique properties allow conducting remote walkthroughs in very large virtual environments, without preprocessing and storing prohibitive amounts of ...
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
(The Eurographics Association, 2001)
The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a new software texture caching algorithm that ...
Artistic Composition for Image Creation
(The Eurographics Association, 2001)
Altering the viewing parameters of a 3D object results in computer graphics images of varying quality. One aspect of image quality is the composition of the image. While the esthetic properties of an image are subjective, ...
Measuring the Perception of Visual Realism in Images
(The Eurographics Association, 2001)
One of the main goals in realistic rendering is to generate images that are indistinguishable from photographs but how do observers decide whether an image is photographic or computer-generated? If this perceptual process ...
Polyhedral Visual Hulls for Real-Time Rendering
(The Eurographics Association, 2001)
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This ...
Reflected and Transmitted Irradiance from Area Sources using Vertex Tracing
(The Eurographics Association, 2001)
Computing irradiance analytically from polygonal luminaires in polygonal environments has proven effective for direct lighting applications in diffuse radiosity environments. Methods for analytic integration have traditionally ...
Point-Based Impostors for Real-Time Visualization
(The Eurographics Association, 2001)
We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive or real-time visualization applications to replace ...