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Interactive Sampling and Rendering for Complex and Procedural Geometry
(The Eurographics Association, 2001)
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-space point sets can be generated rapidly, ...
Thrifty Final Gather for Radiosity
(The Eurographics Association, 2001)
Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represent illumination. Shadow boundaries are ...